CreamCloud0
One day, I hope to actually play DnD.
I might go with having a list of ‘standard social actions’ that basically everyone can perform but classes or backgrounds and the like provide other options or build ontop of what you can do with them, playing a rogue lets you appraise what would be an appropriate bribe by making an insight check as a precursor to actually taking the bribe action.What would a mini-game that goes beyond skill checks look like?
An expanded skill check system that tries to avoid turning into a mini-game might give the PC a set of skills or sub-skills to "try to get the guard to..." - the PC might try to persuade, intimidate, bribe, distract... The guard would then have different target numbers for the different methods, e.g. a given guard might be hard to intimidate or persuade, but easy to bribe. And then the PC will need some sort of skill or ability to evaluate the guard's different target numbers.
In some game systems, for example, the Bribery skill includes not just "getting the target to accept a bribe" but also evaluating how susceptible the target would be to a bribe, how much an appropriate bribe would be, and what form the bribe should take. (Bob the NPC might huffily turn down a cash bribe in exchange for a favor, but treat him to a fine dinner and ahem Bob's your uncle.)
Your ‘social health’ is based on various factors relating to your mental stats, which also basically serve as your attack and defence stats, a low wis character might be more vulnerable to being deceived whereas a low cha character is weak to flattery