Hussar
Legend
It's certainly a workable model, it's been done to varying degrees in other games. It would sort of take things in the direction of Fate, wherein most versions if you deplete someones stress (HP) you essentially can do what you want to them as long as it makes sense regarding how you attacked them. Now obviously it's a little more open in that kind of system, the essence is there, you deplete someones HP with a Death attack they die, you deplete someone's HP with a Petrification attack they are petrified, you deplete someone's HP with a Sleep spell, they're asleep. The question in D&D is where do you draw the line, there are things that are obviously not lethal but can be, depending on the circumstances, SoD in all but name. Sleep and various Paralyzation powers come to mind.
Yeah, that's a point. How do you deal with, say, a Ghoul's paralyzing touch in this new system? Removing the touch would suck. That's a ghoul's schtick. And, I really don't like the idea of mixing in non-lethal damage. It's never a very workable system.
Perhaps we could treat non-lethal attacks somewhat differently though. Maybe they attack Con (would seem to be the stat that best fits). If the damage of the attack exceeds your Con score, you take the rider effect. So, a ghoul's paralyzing touch does XdY damage, and if that damage exceeds the target's con, he's paralyzed.
Not sure how to deal with Sleep though. I suppose the same way. Sleep deals damage, if it "kills" it instead causes the target to fall asleep, and if it exceeds Con, it causes the target to fall asleep.
Not sure I like that though.
