garyh
First Post
Many of the multi-class feats let you do a classes trick for a turn (fighter marking, hunter's quarry, sneak attack). The way I'm reading the paladin multi-class feat, though, is that you can use divine challenge once an encounter. Then, reading divine challenge, it's pretty clear that as long as you keep engaging that monster (and no one else marks it), the monster stays marked.
Anyone else read it differently? I'm thinking this is a handy option to have for my warlord (even though he's tactical, he's still got a 14 Cha due to being a tiefling, and monsters "know" they're marked). I think it'd really help for me to be able to pin down one big monster as long as necessary while the fighter holds a lot of other monsters, and the strikers and controllers do their thing.
I'll be happy if I'm reading this correctly. Just seems to me to be a bit odd given the other feats let you do the trick for one turn. Soldier of Faith isn't mentioned on the errata like Warrior of the Wild, though.
Anyone else read it differently? I'm thinking this is a handy option to have for my warlord (even though he's tactical, he's still got a 14 Cha due to being a tiefling, and monsters "know" they're marked). I think it'd really help for me to be able to pin down one big monster as long as necessary while the fighter holds a lot of other monsters, and the strikers and controllers do their thing.
I'll be happy if I'm reading this correctly. Just seems to me to be a bit odd given the other feats let you do the trick for one turn. Soldier of Faith isn't mentioned on the errata like Warrior of the Wild, though.