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Solo Gaming

Dave G

First Post
*sigh*

My group's falling apart before we can even get off the ground. Due to schedule complications and people's unwillingness to commit to meeting every other week, I finally just told everyone "I'm going to be in the basement every other Sunday and whoever's there can play."

Unfortunately it looks like for at least the first session, it's going to be me and one other guy.

So I guess I'm going to have us make up characters and leave the ones we created for when more of the party can get together, but I haven't really run a game for a single player since I was in middle school.

Any thoughts on what type of adventure I should plan? Any suggestions for published adventures for solo games? Any advice in general?

Thanks,
The Frustrated DM
 

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Dave G

First Post
Paka said:
I love solo games.

What is the character like?

I'd start with the character and work from there.
Unfortunately I don't know yet. I have a call into the guy who's going to be there, so hopefully he'll call me back and we can talk about that. I'm thinking of keeping this urban based, and playing a character of my own to help out and provide more interaction.

I've got a few ideas for starting, but you're right in that it's really going to depend upon the character.

Some of the things I'm thinking are:

1. City Guard hiring Ratcatchers to clean out the top level of the sewers.
2. Alchemist needs some ingredients from a place a little outside of town.
3. Rumors of an illegal pitfighting ring has the Marshal looking for someone to infiltrate and report back on their findings.
4. Priest at the temple of X notices that an elderly member of the church has missed a few Sundays and wants someone to go make sure all is well.
 





Paka

Explorer
Dave G said:
Some of the things I'm thinking are:

1. City Guard hiring Ratcatchers to clean out the top level of the sewers.
2. Alchemist needs some ingredients from a place a little outside of town.
3. Rumors of an illegal pitfighting ring has the Marshal looking for someone to infiltrate and report back on their findings.
4. Priest at the temple of X notices that an elderly member of the church has missed a few Sundays and wants someone to go make sure all is well.

You could pitch these ideas to him, see which one tickles him and then he could make his character to fit the adventure concept.
 


doghead

thotd
general - solo adventure

You could also moot the idea of the player running a small team of PC's. Three is a good number. This gives you access to more conventional modules, as well as having some standby characters around if more than one player shows up.

You could also run more the conventional (party orientated) modules using a single higher level gestalt character.

I'd be happy with either option, but they won't suit everyone.

doghead
aka thotd
 

Dave G

First Post
We ended up making 2 characters each, then did some sewer crawling to hunt dire rats for 5 sp a tail. The player has a halfling rogue, a dwarf fighter, and I'm playing a half-orc barbarian and a human urban druid.

Thanks for the assistance, having 2 pcs each does make it easier to plan and play, however, it seems like it was a lot more draining to run. Fun though.
 


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