Nebulous
Legend
I'm running a solo tonight with a 3rd level Ranger. This is out second shot at solo (although last time there were actually two of them, ranger and rogue)
Anyways, one thing we noticed is that healing during a fight is just about impossible, and things can go downhill very quickly.
So...tonight i'm going to introduce a house rule and see how it works:
1st Second Wind: costs 1 healing surge
2nd Second Wind: costs 2 healing surges
3rd Second Wind: costs 3 healing surges
This will give the player the ability to stay on his feet longer without resorting to magic, and keeping the illusion that he can fend for himself. If it works well i might even extend something similar to our normal campaign, but in general, those guys don't have any trouble healing.
Anyways, one thing we noticed is that healing during a fight is just about impossible, and things can go downhill very quickly.
So...tonight i'm going to introduce a house rule and see how it works:
1st Second Wind: costs 1 healing surge
2nd Second Wind: costs 2 healing surges
3rd Second Wind: costs 3 healing surges
This will give the player the ability to stay on his feet longer without resorting to magic, and keeping the illusion that he can fend for himself. If it works well i might even extend something similar to our normal campaign, but in general, those guys don't have any trouble healing.