A lot of good advice in the thread. I appreciate it.
While I don't care for the idea of making the solo's far better at shrugging off effects..I do like the idea of giving effects alternate setbacks...or allowing the solo to pass status effects on to other critters.
It sounds like I simply haven't had enough threats in the battles with solo's at this point so I'm going to see how that plays out as well.
In the end though, I'd like to try dropping their hp down to elite and running them like that. Essentially solo's are elites with more cool effects, so it might be pretty fun.
I don't intend to phase out true solo battles though. The party does seem to enjoy utterly destroying some powerful beast from time to time.
Finally, I like the idea of placing solo's in the adventure as guards or the like as opposed to the final boss. If the party goes all out on it with daily's..it would make the remaining encounters all the more interesting. If they hold back, it may well make the solo encounter more interesting as well. Seems pretty win-win.
While I don't care for the idea of making the solo's far better at shrugging off effects..I do like the idea of giving effects alternate setbacks...or allowing the solo to pass status effects on to other critters.
It sounds like I simply haven't had enough threats in the battles with solo's at this point so I'm going to see how that plays out as well.
In the end though, I'd like to try dropping their hp down to elite and running them like that. Essentially solo's are elites with more cool effects, so it might be pretty fun.
I don't intend to phase out true solo battles though. The party does seem to enjoy utterly destroying some powerful beast from time to time.
Finally, I like the idea of placing solo's in the adventure as guards or the like as opposed to the final boss. If the party goes all out on it with daily's..it would make the remaining encounters all the more interesting. If they hold back, it may well make the solo encounter more interesting as well. Seems pretty win-win.