Zardnaar
Legend
Haven't played for over a month in my South Pacific Police State. Going to run a solo game for my wife as she is on reduced hours and is getting most of this week off.
She's a level 8 Rogue/Illusionist using C&C rules. The rules don't matter to much after some ideas.
The basic idea is something similar to the Riftwar Saga. Port City with thieves and assassin's guild. The assassin guilds might be a guild or a death cult haven't thought that far ahead.
Yeah Olde Traditional races. AD&D only. Might change a bit of fluff but yeah.
Might even use 3.5 Era Waterdeep. The 2E thief handbook and 3.5 Power if Faerun have some ideas about urban type games.
Her PC is also solo. shes also very good at skills and will succeed around 75-95% if the time at basic skill checks she is trained in unless I increase the difficulty. I can shave 5-50% off those numbers using harder challenges.
Untrained it's 45-65% of the time. Excludes magic.
For foes I was thinking lots of mooks and things like guards can have hp totals in range of a backstab taking them out. Tougher does can be dealt with one shot magic items that she has to locate. Think finding a Dragonlance to kill a dragon. Dopplegangers, Vampires etc are ideas.
Assassin's Creed also gives me ideas.
So good people things like old school death attacks and energy drains exist, dungeon hacks not so viable. Brainstorming here haven't though things through to much.
Probably use some optional rules and generous amount of starting magic items to help out.
She's a level 8 Rogue/Illusionist using C&C rules. The rules don't matter to much after some ideas.
The basic idea is something similar to the Riftwar Saga. Port City with thieves and assassin's guild. The assassin guilds might be a guild or a death cult haven't thought that far ahead.
Yeah Olde Traditional races. AD&D only. Might change a bit of fluff but yeah.
Might even use 3.5 Era Waterdeep. The 2E thief handbook and 3.5 Power if Faerun have some ideas about urban type games.
Her PC is also solo. shes also very good at skills and will succeed around 75-95% if the time at basic skill checks she is trained in unless I increase the difficulty. I can shave 5-50% off those numbers using harder challenges.
Untrained it's 45-65% of the time. Excludes magic.
For foes I was thinking lots of mooks and things like guards can have hp totals in range of a backstab taking them out. Tougher does can be dealt with one shot magic items that she has to locate. Think finding a Dragonlance to kill a dragon. Dopplegangers, Vampires etc are ideas.
Assassin's Creed also gives me ideas.
So good people things like old school death attacks and energy drains exist, dungeon hacks not so viable. Brainstorming here haven't though things through to much.
Probably use some optional rules and generous amount of starting magic items to help out.