the Jester
Legend
Okay, so I added this to the encounter to make teleportation a little more risky:
Teleportation Warp: Any creature that teleports or is teleported while within the room must roll on the following chart due to the warped nature of space-time in here. A creature using a teleportation power realizes that space is warped, but cannot predict exactly what will happen, before it teleports.
d% Roll --- Effect
01-15 --- The teleporting creature takes 2d10+5 force damage and remains in its starting space.
16-25 --- The teleporting creature is removed from play, reappearing in its starting space at the end of its next turn.
26-40 --- The teleporting creature reappears in its starting space.
41-55 --- The teleporting creature teleports 1d10 squares in a random direction.
56-65 --- The teleporting creature is removed from play, reappearing 1d10 squares from its starting space in a random direction at the end of its next turn.
66-80 --- The teleporting creature teleports 1d10 squares in a random direction and is dazed (save ends).
81-00 --- The teleporting creature teleports normally.
Teleportation Warp: Any creature that teleports or is teleported while within the room must roll on the following chart due to the warped nature of space-time in here. A creature using a teleportation power realizes that space is warped, but cannot predict exactly what will happen, before it teleports.
d% Roll --- Effect
01-15 --- The teleporting creature takes 2d10+5 force damage and remains in its starting space.
16-25 --- The teleporting creature is removed from play, reappearing in its starting space at the end of its next turn.
26-40 --- The teleporting creature reappears in its starting space.
41-55 --- The teleporting creature teleports 1d10 squares in a random direction.
56-65 --- The teleporting creature is removed from play, reappearing 1d10 squares from its starting space in a random direction at the end of its next turn.
66-80 --- The teleporting creature teleports 1d10 squares in a random direction and is dazed (save ends).
81-00 --- The teleporting creature teleports normally.