dontpunkme
First Post
OK, so here's a debate that has arisen in my current campaign. I run a grim and gritty low-magic campaign. That being said how do I treat creatures with spell-like abilities. I, being the DM believe that just because the world has low-magic (which results from a rarity of arcane spellcasters coupled with tight restrictions for entry into arcane academies) it should not impact the abilities of creatures who gain the spells as part of their nature as opposed to years of practice and study. The players on the other hand insist that low-magic implies that creatures would also suffer from these drawbacks. Any help settling this debate is welcome as the players and I have agreed to allow the non-partial jury of EN World settle this.