Well not seeing rules in detail prevents an exact conclusion but yes the more different reset rates and resource vs time cases the rules allow then the more varied and different types of scene and encounters you can present.It's like you keep ignoring the elephant in the room no matter how many times I mention it - you simply don't acknowledge it.
On a 1 encounter then long rest schedule you have a lot more stronger spells in a given combat than converting spellslots to short rest recharge and having a 1 encounter per short rest schedule. Still broken perhaps - but not nearly as broken as the alternative - for combat.
Currently in 5e I can have a case where between long rests the circumstances provide one or a couple encounters where that matters, a half dozen or even a dozen or more and these can very and change as it progresses - leaving in some cases characters guessing which is which and in some cases the characters knowing. Those each produce very different feels , flavors, choices and results.
I like having that variety in play myself.