Scarbonac said:
That is totally too much.
The 2e Complete Fighter had a reasonable system for called shots; insta-kills and dismemberment weren't allowed, but disarming, pinning ("stapling", actually) limbs, stunning, numbing, temporary blindness, all kinds of Robin Hood/William Tell/Lone Ranger stunts were.
Allowing called shots for flavor or tactics is fine, but insta-kills/crippling?
Not so much.
I didn't say anything about insta-kills, although I'm for those too! Can I remind you that vorpal weapons kill by chopping heads off, and the vorpal quality is in a core book? To defend the upcoming "yeah, but vorpal weapons are EXPENSIVE! Giving the possibility of maiming a foe to anyone unbalances the game!", I have to say, you're missing the point. The tweaking I'm looking for in this thread is supposed to curb the chances of introducing a potentially game-breaking system.
Also, I'm not interested in just using power attacks, or just making up a catch-all one-mechanic rule for called shots, ONLY detailing hits in description, or otherwise fully abstracting the process.
What I'm interested in is applying the farely well-penalized (in terms of balance) called-shots in Torn Asunder, or in similiar books. (I'll have to read up on the ones helpfully mentioned above). You see, my players like called shots. They like targeting specific areas from time to time, so telling them to just power attack will not work.
What I learned from this thread is this:
Spending a commodity like action points is a good way to balance an otherwise easily abusable system, and demands for players to make the choice only when they want the dramatic flair or the chance at injuring a particularly enticing weak or strategic spot.
The valid point above was that (I don't remember who said it), perhaps AP is too precious to spend on a penalized attack that may not even hit.
Well, I plan to increase AP reservoirs for out-of-game activities, like making family trees and sigils. I won't be handing them out like candy, but for a player who wants to be able to spend AP on crucial rolls AND the occasional called-shot, the system will very possibly work and work well.
You see, I want called shots to be an occasional thing, and I believe that's what these mechanics will do to them. Thanks a lot for all the help, because these seems to be a system I'd like to try out.