Psikerlord#
Explorer
Play a low(er) magic world, where there are no magic shops 

My go-to solution is the epic-level shopkeeper, but I've got to admit it's pretty ham-handed. How else do you keep a gang of wild murderhobos from taking all of a 3rd level commoner's worldly goods and breaking your economy?
My go-to solution is the epic-level shopkeeper, but I've got to admit it's pretty ham-handed. How else do you keep a gang of wild murderhobos from taking all of a 3rd level commoner's worldly goods and breaking your economy?
"No" is no fun at all, if he players want to steal it, let them, and then the owner of the shop will be after them and so will the town guard. Instead of saying no, how about yes with consequences? That is more fun in a role playing session. If the players want to be criminals let them, isn't that what Rogues are for anyway?I just want to throw this out there: I have never once even thought of robbing the magic item shop. I may play paladins, but even on my jokingly "Chaotic Money" characters just up and robbing the guy with all the coolreally doesn't cross my mind. Like I get the point of ya know, wanting more loot...but couldn't the even more simple solution here just be for the DM to say "NO"?
"No" is no fun at all, if he players want to steal it, let them, and then the owner of the shop will be after them and so will the town guard. Instead of saying no, how about yes with consequences? That is more fun in a role playing session. If the players want to be criminals let them, isn't that what Rogues are for anyway?
I just want to throw this out there: I have never once even thought of robbing the magic item shop. I may play paladins, but even on my jokingly "Chaotic Money" characters just up and robbing the guy with all the coolreally doesn't cross my mind. Like I get the point of ya know, wanting more loot...but couldn't the even more simple solution here just be for the DM to say "NO"?