Asmor
First Post
Idea: Minions are designed so that they can be killed in a single hit. Given that it's expected a normal monster will take around 4 hits, give or take, a minion should be worth 1/4 what a normal monster is.
Fact: Minions die to auto-damage. Many minions can be killed by a single power which attacks an area. Neither of these are inherently problems in and of themselves.
Problem: Area-effect attacks which deal auto-damage without an attack roll. I'm looking at you, Stinking Cloud. These completely rob the minions of any effect.
Solution: As the GM, you keep a secret tally of "wasted" minions. Generally speaking, wasted minions are minions killed in excess of what is reasonable for resources expended in fighting them. As my personal rule of thumb, I never consider a minion wasted if an attack roll was required to hit it, and I'm also fine with allowing an auto-damage power kill one.
At some point in the fight, when it is opportune, you send in reinforcements, equal in number to the wasted minions. The new minions will require new actions to kill, thus preserving the assumed economy with respect to minions and encounter design.
Fact: Minions die to auto-damage. Many minions can be killed by a single power which attacks an area. Neither of these are inherently problems in and of themselves.
Problem: Area-effect attacks which deal auto-damage without an attack roll. I'm looking at you, Stinking Cloud. These completely rob the minions of any effect.
Solution: As the GM, you keep a secret tally of "wasted" minions. Generally speaking, wasted minions are minions killed in excess of what is reasonable for resources expended in fighting them. As my personal rule of thumb, I never consider a minion wasted if an attack roll was required to hit it, and I'm also fine with allowing an auto-damage power kill one.
At some point in the fight, when it is opportune, you send in reinforcements, equal in number to the wasted minions. The new minions will require new actions to kill, thus preserving the assumed economy with respect to minions and encounter design.