Some questions that may have been answered elsewhere I can't find.
1. Divine Smite: Text states it does 2d8 for 1st level spell plus 1d8 for every spell slot over 1st to a maximum of 5d8. Does that mean you never use more than a level 4 spell slot for Divine Smite? A level 5 spell slot should be 6d8. 1st does 2d8, 2nd does 3d8, 3rd does 4d8, 4th does 5d8....and 5th does 5d8? So a 5th level slot doesn't increase the damage?
2. Skills: Climbing doesn't require a check unless the DM thinks the environment is difficult enough to require one? It seems most skills don't require a roll unless the DM deems it difficult enough a check to require one? Is that the intention? So climbing and swimming no check even during combat unless doing something difficult?
3. Can a non-wizard use a staff? We found a Staff of Defense in a module. It seems to allow anyone to use it as long as they are attuned. Is that the case?
4. Tool and skill proficiencies don't stack. Use one or the other? For example, medicine skill and healer's kit don't stack if using either to stabilize or heal?
5. How do you handle throwing someone over the edge of a crevasse or pushing them into a pit with a spell like Thorn Whip or Eldritch Blast with push effect? We required the creature to make a DC 10 Str or Dex check to avoid falling. Is there a rule that covers this or DM caveat? Pretty powerful capability for a cantrip, but does require environmental hazards to complete.
1. Divine Smite: Text states it does 2d8 for 1st level spell plus 1d8 for every spell slot over 1st to a maximum of 5d8. Does that mean you never use more than a level 4 spell slot for Divine Smite? A level 5 spell slot should be 6d8. 1st does 2d8, 2nd does 3d8, 3rd does 4d8, 4th does 5d8....and 5th does 5d8? So a 5th level slot doesn't increase the damage?
2. Skills: Climbing doesn't require a check unless the DM thinks the environment is difficult enough to require one? It seems most skills don't require a roll unless the DM deems it difficult enough a check to require one? Is that the intention? So climbing and swimming no check even during combat unless doing something difficult?
3. Can a non-wizard use a staff? We found a Staff of Defense in a module. It seems to allow anyone to use it as long as they are attuned. Is that the case?
4. Tool and skill proficiencies don't stack. Use one or the other? For example, medicine skill and healer's kit don't stack if using either to stabilize or heal?
5. How do you handle throwing someone over the edge of a crevasse or pushing them into a pit with a spell like Thorn Whip or Eldritch Blast with push effect? We required the creature to make a DC 10 Str or Dex check to avoid falling. Is there a rule that covers this or DM caveat? Pretty powerful capability for a cantrip, but does require environmental hazards to complete.