EricNoah
Adventurer
Hey there, I spent a while putting together some Beasts of Xvim, half-fiend and fiendish creatures for a potential future adventure. Note that I do NOT worry about re-assigning skill points in most cases, instead leaving them as they are for the base creature rather than recalculating them per the new template.
Huge Smoke Elemental of Xvim: CR 8; AL LE; Huge Elemental (Air, Fire); HD 18d8+72 (Elemental); hp 153; Init +13; Spd Fly, Good 90; AC 21; Atk +15 base melee, +20 base ranged; +20 (Claws, 1d10+6/crit 20/x2);
SA: Smoke claws (DC 22 Fort save or inhale smoke, which then turns into a claw, doing claw damage each round subsequent Fort saves are failed)
SQ: Elemental
Racial Features: Damage Reduction 10/+3; Frightful presence (DC 21); Feed; Smite Good (+18 damage vs. good once per day); Immune to fear and poison;
Saves: Fort +10, Ref +15, Will +6
STR 18, DEX 29, CON 18, INT 6, WIS 11, CHA 15.
Skills: Listen +18, Spot +18.
Feats: Dodge, Improved Bull Rush, Improved Initiative, Mobility, Power Attack, Weapon Finesse.
Tyrannosaurus of Xvim: CR 9; AL LE; Huge Beast; HD 18d10+72 (Beast); hp 171; Init +1; Spd 40; AC 14; Atk +20 base melee, +12 base ranged; +20 (Bite, 5d10+13/crit 20/x2);
SA: Improved grab (Ex), Swallow whole (Ex)
SQ: Scent (Ex)
Racial Features: Damage Reduction 10/+3; Frightful presence (DC 21); Feed; Smite Good (+18 damage vs. good once per day); Immune to fear and poison;
Saves: Fort +15, Ref +12, Will +8
STR 28, DEX 12, CON 19, INT 1, WIS 15, CHA 14
Skills: Listen +11, Spot +11.
Behir of Xvim: CR 9; AL LE; Huge Magical Beast (Electricity); HD 10d10+50 (Magical Beast); hp 105; Init +1; Spd 40, Climb 15; AC 16; Atk +16 base melee, +9 base ranged; +16/+11 (Bite, 1d10+8/crit 20/x2; 6 Claws, 1d6+4/crit 20/x2);
SA: Breath weapon (Su) (5x20’, 1/minute, 7d6 damage, DC 19), Improved grab (Ex), Swallow whole (Ex), Constrict (Ex)
SQ: Immunity: Electricity (Ex), Scent (Ex), Can’t be tripped (Ex)
Racial Features: Frightful Presence (DC 18); Feed; Smite Good (+10 damage vs. evil once per day); Fear immunity; Poison immunity; DR 5/+2.
Saves: Fort +12, Ref +8, Will +5
STR 26, DEX 13, CON 21, INT 7, WIS 14, CHA 16
Skills: Climb +18, Hide +5, Spot +7.
Feats: Cleave, Power Attack.
Beholder of Xvim: CR 14; AL LE; Large Aberration ; HD 13d8+13 (Aberration); hp 71; Init +4; Spd 5, Fly, Good 20; AC 20; Atk +8 base melee, +8 base ranged; +8 (Bite, 1d10/crit 20/x2); SA: Eye rays (Su) (must touch with the ray at +8; All have range 150’ and DC 18): Charm person, Charm Monster, Sleep, Flesh to Stone, Disintegrate, Fear, Slow, Inflict Moderate Wounds, Finger of Death, Telekinesis.
SQ: All-around vision (Ex), Antimagic cone (Su), Flight (Ex)
Racial Features: Frightful Presence (DC 20); Feed; Smite Good (+13 damage vs. evil once per day); Fear immunity; Poison immunity; DR 10/+3.
Saves: Fort +4, Ref +3, Will +11
STR 10, DEX 10, CON 12, INT 17, WIS 15, CHA 19
Skills: Hide +7, Knowledge (arcana) +10, Listen +15, Search +18, Spot +20.
Feats: Alertness, Flyby Attack, Improved Initiative, Iron Will, Shot on the Run.
Fiendish Hook Horror (Advanced): CR 9; AL NE; Large Aberration ; HD 15d8+30 (Aberration); hp 97; Init +3; Spd 20, Climb 20; AC 22; Atk +17 base melee, +13 base ranged; +17/+15 (2 Claws, 1d6+7/crit 20/x2; Bite, 2d6+3/crit 20/x2);
SA: Improved grab (needs two claw hits to start grappling) (Ex), Smite good (+15 damage 1/day) (Su)
SQ: Blindsight 60’ (Ex), Light sensitivity (Ex), Darkvision (Ex)
Racial Features: Power Sunder: No AoO, does double damage to shields and armor, Rending Bite: On successful grapple, automatically bites for 3d8+14, Skills: +8 on Hide when underground, Cold Resistance 20, Fire Resistance 20, DR 10/+3, SR 25
Saves: Fort +7, Ref +8, Will +10
STR 24, DEX 17, CON 14, INT 7, WIS 12, CHA 9
Skills: Climb +17, Hide +9, Jump +16, Listen +14.
Feats: Cleave, Improved Trip, Multiattack, Power Attack.
Half-Fiend Fire Giant: CR 9; AL LE; Large Outsider Giant (Fire); HD 15d8+90 (Giant); hp 142; Init +1; Spd 25; AC 24; Atk +22 base melee, +11 base ranged; +22 (Rock, 2d6+18/crit 20/x2); +22 (Greatsword, 2d8+18/crit 19-20/x2);
SA: Rock throwing (Ex)
SQ: Rock catching (Ex), Fire subtype (Ex)
Racial Features: Spell-like abilities – darkness 3/day, desecrate, uholy blight, poison 3/day, contagion, blasphemy, unholy aura 3/day, horrid wilting, DC is 11 + spell level, caster level is 15; Immune to poison; acid, cold, and electricity resistance 20.
Saves: Fort +11, Ref +6, Will +5
STR 35, DEX 13, CON 23, INT 14, WIS 10, CHA 13
Possessions: Armor: Chainmail.
Skills: Climb +13, Jump +13, Spot +7.
Feats: Cleave, Great Cleave, Power Attack, Sunder.
Fiendish Scorpionfolk Ranger, Monstrous Humanoid12/Rgr3: CR 12; AL LE; Large Monstrous Humanoid ; HD 12d8+3d10+15; hp 90; Init +1; Spd 40; AC 18; BAB: +15; Melee BAB: +18; Ranged BAB: +15; Melee: +1 Lance heavy +19, Sting +16 Melee, 2 Claws +16 Melee (+1 Lance, heavy, 2d6+7+1d6 fire /crit 20/x3; Sting, 1d8+2/crit 20/x2; 2 Claws, 1d6+2/crit 20/x2); Sting +18 Melee, 2 Claws +16 Melee (Sting, 1d8+4/crit 20/x2; 2 Claws, 1d6+2/crit 20/x2);
SA: Poison (Ex), Spell-like abilities (major image 1/day, mirror image 2/day), Trample (Ex)
SQ: Darkvision (Ex), Resistance: Fire (Ex), Resistance: Spell (Ex)
Class Features: Ranger: Improved Two-Weapon Fighting, Track, Favored Enemy: Humanoid (Human)
Racial Features: Poison: DC 17, d4/d4 DEX, Trample: 1d8+4, Reflex DC 20 for half, SR 25, DR 10/+3; Cold Resistance 20, Fire Resistance 20; Smite Good (+15 damage vs. good 1/day)
SV Fort +8, Ref +10, Will +11; STR 19, DEX 12, CON 13, INT 8, WIS 14, CHA 15.
Skills: Animal Empathy +4, Appraise -1, Balance +1, Bluff +2, Climb +4, Concentration +1, Craft -1, Diplomacy +2, Disguise +2, Escape Artist +1, Forgery -1, Gather Information +2, Heal +2, Hide -3, Intimidate +11, Intuit Direction +3, Jump +4, Knowledge nature +2, Listen +13, Move Silently +1, Perform +2, Ride +1, Scry -1, Search -1, Sense Motive +11, Spot +13, Swim +0, Use Rope +1, Wilderness Lore +14.
Feats: Alertness, Spirited Charge (x3 damage with lance on a charge), Power Attack, Track, Ride-By Attack, Multiattack.
Equipment: +1 Lance heavy: Flaming, Ring: Protection +2.
Fiendish Dire Snake: CR 8; AL LE; Huge Animal ; HD 14d8+70 (Animal); hp 105; Init +4; Spd 20, Climb 20, Swim 20; AC 19; Atk +18 base melee, +12 base ranged; +18 (Bite, 1d8+15/crit 20/x2);
SA: Poison (Ex), Constrict (Ex), Improved grab (Ex); Smite Good (+14 to damage 1/day)
SQ: Scent (Ex); Cold and Fire resistance 20, DR 10/+3; SR 25.
Saves: Fort +14, Ref +13, Will +5
STR 30, DEX 18, CON 20, INT 1, WIS 12, CHA 10
Skills: Balance +15, Climb +20, Hide +3, Listen +11, Spot +10, Swim +12.
Nightmare (Advanced): CR 6; AL NE; Large Outsider (Evil); HD 10d8+30 (Outsider); hp 75; Init +6; Spd 40, Fly, Good 90; AC 24; Atk +13 base melee, +11 base ranged; +13/+8 (2 Hooves, 1d8+4/crit 20/x2; Bite, 1d8+2/crit 20/x2);
SA: Flaming hooves (Su), Smoke (Su)
SQ: Astral projection (Su), Etherealness (Su)
Saves: Fort +10, Ref +9, Will +8
STR 18, DEX 15, CON 16, INT 13, WIS 13, CHA 12
Skills: Intuit Direction +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12.
Feats: Alertness, Improved Initiative.
Yugoloths:
Mezzoloth (Advanced): CR 9; AL NE; Medium Outsider (Evil); HD 16d8+16 (Outsider); hp 88; Init +4; Spd 40; AC 20; Atk +19 base melee, +16 base ranged; +19 (2 Claws, 1d4+3/crit 20/x2); +20 (Trident, 1d8+5/crit 19-20/x2);
SA: Spell-like abilities (DC 12 + spell level, caster level 8, at will unless noted): cause fear, cloudkill (2/day), darkness, desecrate, dispel magic (2/day), produce flame, see invisibility; summon yugoloth (another mezzoloth 40%).
SQ: Teleport (Su), Immunity: Acid (Ex), Immunity: Poison (Ex), Resistance: Cold (20), Resistance: Electricity (20), Resistance: Fire (20), Telepathy (Su)
Racial Features: Damage Reduction 10/+1, Spell Resistance 22
Saves: Fort +11, Ref +10, Will +10
STR 16, DEX 11, CON 13, INT 7, WIS 10, CHA 14
Possessions: Weapons: Trident. Shields: Shield, large, steel.
Skills: Hide +7, Intimidate +10, Listen +11, Move Silently +7, Spot +11.
Feats: Improved Critical: Trident, Improved Initiative, Shield Proficiency, Weapon Focus: Trident, Weapon Specialization: Trident.
Durzagon:
Hellborn Sorcerer Outsider5/Sor7: CR 11; AL LE; Medium Outsider (Evil,Lawful); HD 5d8+7d4+24; hp 65; Init +6; Spd 30; AC 18; BAB: +8; Melee BAB: +10; Ranged BAB: +10; 2 Claws +10 Melee, Bite +5 Melee, Beard +5 Melee (2 Claws, 1d6+2/crit 20/x2; Bite, 1d6+1/crit 20/x2; Beard, 1d3+1/crit 20/x2); Melee: +2 Shortspear +12/+7 (+2 Shortspear, 1d8+5/crit 20/x3);
SA: Beard (Ex), Poison (Ex)
SQ: Light sensitivity (Ex), Immunity: Paralysis (Ex), Immunity: Poison (Ex), Immunity: Illusion (Ex)
Racial Features: Darkvision 120', Acid, cold, electricity and fire resistance 20, Rake: beard automatically rakes if both claws hit, Poison: on beard hit, DC 14, d4 Str dam / d2 Str drain, Spell-like abilities: darkness 3/day, desecrate, enlarge, invisibility, uholy blight each 1/day, caster level 10, DC 9 + spell level, DR 10/+1, SR 15
SV Fort +13, Ref +11, Will +13; STR 15, DEX 15, CON 15, INT 21, WIS 13, CHA 14.
Skills: Alchemy +20, Appraise +10, Balance +2, Bluff +2, Climb +2, Concentration +17, Craft +5, Diplomacy +8, Disguise +2, Escape Artist +2, Forgery +5, Gather Information +2, Heal +1, Hide +2, Intimidate +2, Jump +2, Knowledge arcana +20, Listen +13, Move Silently +15, Perform +2, Ride +2, Scry +15, Search +11, Sense Motive +9, Spellcraft +20, Spot +14, Swim +1, Use Rope +2, Wilderness Lore +1.
Feats: Silent Spell, Simple Weapon Proficiency, Alertness, Great Fortitude, Improved Initiative, Scribe Scroll , Spell Focus: Evocation.
Sorcerer Spells (6/7/7/4 – DC is 12+ spell level or 14+ spell level for Evocation spells): 0-Daze, Enchanting Flavor, Flare, Ghost Sound, Mage Hand, Prestidigitation, Read Magic; 1-Acidic Curse, Change Self, Grease, Protection from Good, Shield; 2-Choke, Melf's Acid Arrow, See Invisibility; 3-Haste, Lightning Bolt.
Equipment: 1000 GP, +2 Shortspear, Wondrous: Bracers of armor (+5), Wondrous: Cloak of resistance (+3), Scroll: Dominate Person (10) or Wall of Force (10) or Mind Fog (10), Staff: Frost (Charges: 12) or Staff: Fire (Charges: 12).
Hellborn Cleric of Xvim, Outsider5/Clr7: CR 12; AL LE; Medium Outsider (Evil,Lawful); HD 5d8+7d8+36; hp 90; Init +8; Spd 20; AC 19; BAB: +10; Melee BAB: +13; Ranged BAB: +14; 2 Claws +13 Melee, Bite +8 Melee, Rake +8 Melee (2 Claws, 1d6+3/crit 20/x2; Bite, 1d6+1/crit 20/x2; Rake, 1d3+1/crit 20/x2); Melee: +1 Mace +14/+9 (+1 Mace, 1d8+5 plus 2d6 v. good /crit 20/x2);
SA: Domain power (Hatred) - Gain +2 bonus to attack, saving throws, and AC., Domain power (Tyranny) - +2 to saving throw DC of any compulsion spell., Beard (Ex), Poison (Ex)
SQ: Light sensitivity (Ex), Immunity: Paralysis (Ex), Immunity: Poison (Ex), Immunity: Illusion (Ex)
Racial Features: Darkvision 120', Acid, cold, electricity, sonic (armor) and fire resistance 20, Rake: beard automatically rakes if both claws hit, Poison: on beard hit, DC 14, d4 Str dam / d2 Str drain, Spell-like abilities: darkness 3/day, desecrate, enlarge, invisibility, uholy blight each 1/day, caster level 10, DC 9 + spell level, DR 10/+1, SR 15
SV Fort +14, Ref +10, Will +12; STR 16, DEX 18, CON 17, INT 11, WIS 17, CHA 15.
Skills: Appraise +8, Balance -2, Bluff +2, Climb -3, Concentration +9, Craft +0, Diplomacy +17, Disguise +2, Escape Artist -2, Forgery +0, Gather Information +2, Heal +5, Hide -2, Intimidate +2, Jump -3, Knowledge arcana +8, Knowledge religion +8, Listen +10, Move Silently +15, Perform +2, Ride +4, Scry +8, Search +4, Sense Motive +5, Spellcraft +8, Spot +10, Swim -9, Use Rope +4, Wilderness Lore +3.
Feats: Simple Weapon Proficiency, Alertness, Great Fortitude, Spell Girding, Improved Initiative, Blind-Fight, Scribe Scroll .
Cleric Spells (6/5+1/4+1/3+1/1+1): (haven't assigned them yet).
Equipment: +1 Mace, heavy: Unholy, +1 Half-plate: Sonic Resistance, Scroll: True Seeing (9) Blade Barrier (11), Wondrous: Cloak of displacement minor (20% miss chance), Wondrous: Pearl of power (3rd).
Huge Smoke Elemental of Xvim: CR 8; AL LE; Huge Elemental (Air, Fire); HD 18d8+72 (Elemental); hp 153; Init +13; Spd Fly, Good 90; AC 21; Atk +15 base melee, +20 base ranged; +20 (Claws, 1d10+6/crit 20/x2);
SA: Smoke claws (DC 22 Fort save or inhale smoke, which then turns into a claw, doing claw damage each round subsequent Fort saves are failed)
SQ: Elemental
Racial Features: Damage Reduction 10/+3; Frightful presence (DC 21); Feed; Smite Good (+18 damage vs. good once per day); Immune to fear and poison;
Saves: Fort +10, Ref +15, Will +6
STR 18, DEX 29, CON 18, INT 6, WIS 11, CHA 15.
Skills: Listen +18, Spot +18.
Feats: Dodge, Improved Bull Rush, Improved Initiative, Mobility, Power Attack, Weapon Finesse.
Tyrannosaurus of Xvim: CR 9; AL LE; Huge Beast; HD 18d10+72 (Beast); hp 171; Init +1; Spd 40; AC 14; Atk +20 base melee, +12 base ranged; +20 (Bite, 5d10+13/crit 20/x2);
SA: Improved grab (Ex), Swallow whole (Ex)
SQ: Scent (Ex)
Racial Features: Damage Reduction 10/+3; Frightful presence (DC 21); Feed; Smite Good (+18 damage vs. good once per day); Immune to fear and poison;
Saves: Fort +15, Ref +12, Will +8
STR 28, DEX 12, CON 19, INT 1, WIS 15, CHA 14
Skills: Listen +11, Spot +11.
Behir of Xvim: CR 9; AL LE; Huge Magical Beast (Electricity); HD 10d10+50 (Magical Beast); hp 105; Init +1; Spd 40, Climb 15; AC 16; Atk +16 base melee, +9 base ranged; +16/+11 (Bite, 1d10+8/crit 20/x2; 6 Claws, 1d6+4/crit 20/x2);
SA: Breath weapon (Su) (5x20’, 1/minute, 7d6 damage, DC 19), Improved grab (Ex), Swallow whole (Ex), Constrict (Ex)
SQ: Immunity: Electricity (Ex), Scent (Ex), Can’t be tripped (Ex)
Racial Features: Frightful Presence (DC 18); Feed; Smite Good (+10 damage vs. evil once per day); Fear immunity; Poison immunity; DR 5/+2.
Saves: Fort +12, Ref +8, Will +5
STR 26, DEX 13, CON 21, INT 7, WIS 14, CHA 16
Skills: Climb +18, Hide +5, Spot +7.
Feats: Cleave, Power Attack.
Beholder of Xvim: CR 14; AL LE; Large Aberration ; HD 13d8+13 (Aberration); hp 71; Init +4; Spd 5, Fly, Good 20; AC 20; Atk +8 base melee, +8 base ranged; +8 (Bite, 1d10/crit 20/x2); SA: Eye rays (Su) (must touch with the ray at +8; All have range 150’ and DC 18): Charm person, Charm Monster, Sleep, Flesh to Stone, Disintegrate, Fear, Slow, Inflict Moderate Wounds, Finger of Death, Telekinesis.
SQ: All-around vision (Ex), Antimagic cone (Su), Flight (Ex)
Racial Features: Frightful Presence (DC 20); Feed; Smite Good (+13 damage vs. evil once per day); Fear immunity; Poison immunity; DR 10/+3.
Saves: Fort +4, Ref +3, Will +11
STR 10, DEX 10, CON 12, INT 17, WIS 15, CHA 19
Skills: Hide +7, Knowledge (arcana) +10, Listen +15, Search +18, Spot +20.
Feats: Alertness, Flyby Attack, Improved Initiative, Iron Will, Shot on the Run.
Fiendish Hook Horror (Advanced): CR 9; AL NE; Large Aberration ; HD 15d8+30 (Aberration); hp 97; Init +3; Spd 20, Climb 20; AC 22; Atk +17 base melee, +13 base ranged; +17/+15 (2 Claws, 1d6+7/crit 20/x2; Bite, 2d6+3/crit 20/x2);
SA: Improved grab (needs two claw hits to start grappling) (Ex), Smite good (+15 damage 1/day) (Su)
SQ: Blindsight 60’ (Ex), Light sensitivity (Ex), Darkvision (Ex)
Racial Features: Power Sunder: No AoO, does double damage to shields and armor, Rending Bite: On successful grapple, automatically bites for 3d8+14, Skills: +8 on Hide when underground, Cold Resistance 20, Fire Resistance 20, DR 10/+3, SR 25
Saves: Fort +7, Ref +8, Will +10
STR 24, DEX 17, CON 14, INT 7, WIS 12, CHA 9
Skills: Climb +17, Hide +9, Jump +16, Listen +14.
Feats: Cleave, Improved Trip, Multiattack, Power Attack.
Half-Fiend Fire Giant: CR 9; AL LE; Large Outsider Giant (Fire); HD 15d8+90 (Giant); hp 142; Init +1; Spd 25; AC 24; Atk +22 base melee, +11 base ranged; +22 (Rock, 2d6+18/crit 20/x2); +22 (Greatsword, 2d8+18/crit 19-20/x2);
SA: Rock throwing (Ex)
SQ: Rock catching (Ex), Fire subtype (Ex)
Racial Features: Spell-like abilities – darkness 3/day, desecrate, uholy blight, poison 3/day, contagion, blasphemy, unholy aura 3/day, horrid wilting, DC is 11 + spell level, caster level is 15; Immune to poison; acid, cold, and electricity resistance 20.
Saves: Fort +11, Ref +6, Will +5
STR 35, DEX 13, CON 23, INT 14, WIS 10, CHA 13
Possessions: Armor: Chainmail.
Skills: Climb +13, Jump +13, Spot +7.
Feats: Cleave, Great Cleave, Power Attack, Sunder.
Fiendish Scorpionfolk Ranger, Monstrous Humanoid12/Rgr3: CR 12; AL LE; Large Monstrous Humanoid ; HD 12d8+3d10+15; hp 90; Init +1; Spd 40; AC 18; BAB: +15; Melee BAB: +18; Ranged BAB: +15; Melee: +1 Lance heavy +19, Sting +16 Melee, 2 Claws +16 Melee (+1 Lance, heavy, 2d6+7+1d6 fire /crit 20/x3; Sting, 1d8+2/crit 20/x2; 2 Claws, 1d6+2/crit 20/x2); Sting +18 Melee, 2 Claws +16 Melee (Sting, 1d8+4/crit 20/x2; 2 Claws, 1d6+2/crit 20/x2);
SA: Poison (Ex), Spell-like abilities (major image 1/day, mirror image 2/day), Trample (Ex)
SQ: Darkvision (Ex), Resistance: Fire (Ex), Resistance: Spell (Ex)
Class Features: Ranger: Improved Two-Weapon Fighting, Track, Favored Enemy: Humanoid (Human)
Racial Features: Poison: DC 17, d4/d4 DEX, Trample: 1d8+4, Reflex DC 20 for half, SR 25, DR 10/+3; Cold Resistance 20, Fire Resistance 20; Smite Good (+15 damage vs. good 1/day)
SV Fort +8, Ref +10, Will +11; STR 19, DEX 12, CON 13, INT 8, WIS 14, CHA 15.
Skills: Animal Empathy +4, Appraise -1, Balance +1, Bluff +2, Climb +4, Concentration +1, Craft -1, Diplomacy +2, Disguise +2, Escape Artist +1, Forgery -1, Gather Information +2, Heal +2, Hide -3, Intimidate +11, Intuit Direction +3, Jump +4, Knowledge nature +2, Listen +13, Move Silently +1, Perform +2, Ride +1, Scry -1, Search -1, Sense Motive +11, Spot +13, Swim +0, Use Rope +1, Wilderness Lore +14.
Feats: Alertness, Spirited Charge (x3 damage with lance on a charge), Power Attack, Track, Ride-By Attack, Multiattack.
Equipment: +1 Lance heavy: Flaming, Ring: Protection +2.
Fiendish Dire Snake: CR 8; AL LE; Huge Animal ; HD 14d8+70 (Animal); hp 105; Init +4; Spd 20, Climb 20, Swim 20; AC 19; Atk +18 base melee, +12 base ranged; +18 (Bite, 1d8+15/crit 20/x2);
SA: Poison (Ex), Constrict (Ex), Improved grab (Ex); Smite Good (+14 to damage 1/day)
SQ: Scent (Ex); Cold and Fire resistance 20, DR 10/+3; SR 25.
Saves: Fort +14, Ref +13, Will +5
STR 30, DEX 18, CON 20, INT 1, WIS 12, CHA 10
Skills: Balance +15, Climb +20, Hide +3, Listen +11, Spot +10, Swim +12.
Nightmare (Advanced): CR 6; AL NE; Large Outsider (Evil); HD 10d8+30 (Outsider); hp 75; Init +6; Spd 40, Fly, Good 90; AC 24; Atk +13 base melee, +11 base ranged; +13/+8 (2 Hooves, 1d8+4/crit 20/x2; Bite, 1d8+2/crit 20/x2);
SA: Flaming hooves (Su), Smoke (Su)
SQ: Astral projection (Su), Etherealness (Su)
Saves: Fort +10, Ref +9, Will +8
STR 18, DEX 15, CON 16, INT 13, WIS 13, CHA 12
Skills: Intuit Direction +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12.
Feats: Alertness, Improved Initiative.
Yugoloths:
Mezzoloth (Advanced): CR 9; AL NE; Medium Outsider (Evil); HD 16d8+16 (Outsider); hp 88; Init +4; Spd 40; AC 20; Atk +19 base melee, +16 base ranged; +19 (2 Claws, 1d4+3/crit 20/x2); +20 (Trident, 1d8+5/crit 19-20/x2);
SA: Spell-like abilities (DC 12 + spell level, caster level 8, at will unless noted): cause fear, cloudkill (2/day), darkness, desecrate, dispel magic (2/day), produce flame, see invisibility; summon yugoloth (another mezzoloth 40%).
SQ: Teleport (Su), Immunity: Acid (Ex), Immunity: Poison (Ex), Resistance: Cold (20), Resistance: Electricity (20), Resistance: Fire (20), Telepathy (Su)
Racial Features: Damage Reduction 10/+1, Spell Resistance 22
Saves: Fort +11, Ref +10, Will +10
STR 16, DEX 11, CON 13, INT 7, WIS 10, CHA 14
Possessions: Weapons: Trident. Shields: Shield, large, steel.
Skills: Hide +7, Intimidate +10, Listen +11, Move Silently +7, Spot +11.
Feats: Improved Critical: Trident, Improved Initiative, Shield Proficiency, Weapon Focus: Trident, Weapon Specialization: Trident.
Durzagon:
Hellborn Sorcerer Outsider5/Sor7: CR 11; AL LE; Medium Outsider (Evil,Lawful); HD 5d8+7d4+24; hp 65; Init +6; Spd 30; AC 18; BAB: +8; Melee BAB: +10; Ranged BAB: +10; 2 Claws +10 Melee, Bite +5 Melee, Beard +5 Melee (2 Claws, 1d6+2/crit 20/x2; Bite, 1d6+1/crit 20/x2; Beard, 1d3+1/crit 20/x2); Melee: +2 Shortspear +12/+7 (+2 Shortspear, 1d8+5/crit 20/x3);
SA: Beard (Ex), Poison (Ex)
SQ: Light sensitivity (Ex), Immunity: Paralysis (Ex), Immunity: Poison (Ex), Immunity: Illusion (Ex)
Racial Features: Darkvision 120', Acid, cold, electricity and fire resistance 20, Rake: beard automatically rakes if both claws hit, Poison: on beard hit, DC 14, d4 Str dam / d2 Str drain, Spell-like abilities: darkness 3/day, desecrate, enlarge, invisibility, uholy blight each 1/day, caster level 10, DC 9 + spell level, DR 10/+1, SR 15
SV Fort +13, Ref +11, Will +13; STR 15, DEX 15, CON 15, INT 21, WIS 13, CHA 14.
Skills: Alchemy +20, Appraise +10, Balance +2, Bluff +2, Climb +2, Concentration +17, Craft +5, Diplomacy +8, Disguise +2, Escape Artist +2, Forgery +5, Gather Information +2, Heal +1, Hide +2, Intimidate +2, Jump +2, Knowledge arcana +20, Listen +13, Move Silently +15, Perform +2, Ride +2, Scry +15, Search +11, Sense Motive +9, Spellcraft +20, Spot +14, Swim +1, Use Rope +2, Wilderness Lore +1.
Feats: Silent Spell, Simple Weapon Proficiency, Alertness, Great Fortitude, Improved Initiative, Scribe Scroll , Spell Focus: Evocation.
Sorcerer Spells (6/7/7/4 – DC is 12+ spell level or 14+ spell level for Evocation spells): 0-Daze, Enchanting Flavor, Flare, Ghost Sound, Mage Hand, Prestidigitation, Read Magic; 1-Acidic Curse, Change Self, Grease, Protection from Good, Shield; 2-Choke, Melf's Acid Arrow, See Invisibility; 3-Haste, Lightning Bolt.
Equipment: 1000 GP, +2 Shortspear, Wondrous: Bracers of armor (+5), Wondrous: Cloak of resistance (+3), Scroll: Dominate Person (10) or Wall of Force (10) or Mind Fog (10), Staff: Frost (Charges: 12) or Staff: Fire (Charges: 12).
Hellborn Cleric of Xvim, Outsider5/Clr7: CR 12; AL LE; Medium Outsider (Evil,Lawful); HD 5d8+7d8+36; hp 90; Init +8; Spd 20; AC 19; BAB: +10; Melee BAB: +13; Ranged BAB: +14; 2 Claws +13 Melee, Bite +8 Melee, Rake +8 Melee (2 Claws, 1d6+3/crit 20/x2; Bite, 1d6+1/crit 20/x2; Rake, 1d3+1/crit 20/x2); Melee: +1 Mace +14/+9 (+1 Mace, 1d8+5 plus 2d6 v. good /crit 20/x2);
SA: Domain power (Hatred) - Gain +2 bonus to attack, saving throws, and AC., Domain power (Tyranny) - +2 to saving throw DC of any compulsion spell., Beard (Ex), Poison (Ex)
SQ: Light sensitivity (Ex), Immunity: Paralysis (Ex), Immunity: Poison (Ex), Immunity: Illusion (Ex)
Racial Features: Darkvision 120', Acid, cold, electricity, sonic (armor) and fire resistance 20, Rake: beard automatically rakes if both claws hit, Poison: on beard hit, DC 14, d4 Str dam / d2 Str drain, Spell-like abilities: darkness 3/day, desecrate, enlarge, invisibility, uholy blight each 1/day, caster level 10, DC 9 + spell level, DR 10/+1, SR 15
SV Fort +14, Ref +10, Will +12; STR 16, DEX 18, CON 17, INT 11, WIS 17, CHA 15.
Skills: Appraise +8, Balance -2, Bluff +2, Climb -3, Concentration +9, Craft +0, Diplomacy +17, Disguise +2, Escape Artist -2, Forgery +0, Gather Information +2, Heal +5, Hide -2, Intimidate +2, Jump -3, Knowledge arcana +8, Knowledge religion +8, Listen +10, Move Silently +15, Perform +2, Ride +4, Scry +8, Search +4, Sense Motive +5, Spellcraft +8, Spot +10, Swim -9, Use Rope +4, Wilderness Lore +3.
Feats: Simple Weapon Proficiency, Alertness, Great Fortitude, Spell Girding, Improved Initiative, Blind-Fight, Scribe Scroll .
Cleric Spells (6/5+1/4+1/3+1/1+1): (haven't assigned them yet).
Equipment: +1 Mace, heavy: Unholy, +1 Half-plate: Sonic Resistance, Scroll: True Seeing (9) Blade Barrier (11), Wondrous: Cloak of displacement minor (20% miss chance), Wondrous: Pearl of power (3rd).