Parmandur
Book-Friend
This, big time.Tables. The whole lot!
I can come with all kind of villain NPCs, but I'm not sure I'd made a gold dragon who over-enunciate his words resorting to extortion to (re)conquer his tower as campaign villain.
This, big time.Tables. The whole lot!
I can come with all kind of villain NPCs, but I'm not sure I'd made a gold dragon who over-enunciate his words resorting to extortion to (re)conquer his tower as campaign villain.
I think a scroll mishap has occurred once in all my years of running 5e games. My players seem generally pretty averse to the risk involved in trying to use a higher-level spell scroll.The scroll mishaps and mixing potions tables (pg 140) are fun, though I can't say we've used them at all.
Yeah, I feel like I've been shirking some of my DM duties by not coming up with ideas toI think a scroll mishap has occurred once in all my years of running 5e games. My players seem generally pretty averse to the risk involved in trying to use a higher-level spell scroll.
As for potions, sadly no one has ever drunk more than one potion at the same time, so this one has never come up.
Word! I use the heck out of that section.The Special Features section (pg 141-143) is a good reminder that we can bring a bit more flair to Magic Items in our campaigns.
I really wish that they had covered more of the combat actions from 2e and 3e, but I dig what's there.Next up, special combat actions!
I'm actively disappointed by the morale rules—they need beefing up.Morale rules
Yeah, maybe. But if you want something simple to determine when a group of enemies breaks, this works well enough. It also gives you a good starting point to tweak it if you want more to it. Things like fanatic or disciplined might grant advantage on the check, or remove the need for it altogether.I'm actively disappointed by the morale rules—they need beefing up.
I was just going to bring that up. It is one of my staples. That with the DC tables and monster stats by CR table and I can improvise an encounter without a stat block.I often remind people about the Improvised Damage section in Chapter 8 of the DMG. It is useful for various situations like when you want the dragon to slap the ceiling and cause a cave-in while it escapes the PCs.
Yeah, I think they did a good job of showing what you can do without trying to cover everything, but a poor job of sufficiently explaining that you should view the rules as a toolkit to draw from in order to make the game you need at the this table, in this campaign/adventure/encounter/scene.Word! I use the heck out of that section.
I really wish that they had covered more of the combat actions from 2e and 3e, but I dig what's there.
Passive Intimidation, morale bonuses to saves against fear (even the untrained peasant army can become brave if the odds are strongly in their favor), some mechanics to form boss within a party and get higher morale by doing so, etc.I'm actively disappointed by the morale rules—they need beefing up.
Supernatural gifts (and Blessings) too. People think of Theros with those, but they are right there in the DMG. I haven't used them much, but they would be a great way to do mythic heroes like Theros.I always liked the section on epic boons. Many of them work nicely as one-off freebies as mechanical rewards that are not XPs. So while I never used it as intended, I refer to it regularly.