So - you'd find it perfectly acceptable for someone to stop fighting and pick his nose in the middle of combat with no appreciable penalty?nethervoid said:The removal of AoOs will definitely be a challenge, and holes will have to be filled, classes balanced, and reach tactics analyzed. Or I could minimize them, not sure. But I'll definitely be changing or removing them. IMO, they're one of, or the worst aspect of the current system. They seem, in most cases, to have no basis in what I think was mideval combat.
I don't think you understand what AoOs actually do. Your ruling suggest that having two people stand directly on opposite sides of you makes one of them easier to hit, and if one of them stops fighting and picks his nose he's no easier to hit than when he was concentrating on combat...Maybe I could change it so that if someone flanks a player or monster, that player or monster can decide to use one of their attacks this round to attack the flanker with some kind of a to-hit bonus rather than just getting an additional free attack that round. Hmm. That sounds pretty good.
Just to point out - in 2e (and perhaps in 1e), when you fled a combat, those you were fighting got free swings at you when you ran. AoOs DID exist in 2e.Man in the Funny Hat said:Perfect example of jumping the gun. AoO's don't fit into 2E or 1E, but make sense and ensure a certain balance when used in 3E combat. It's if you REMOVE them that you'll need to rebalance combat.
So, you open with a statement that combat is too complicated, and then follow up with wanting to work in a system that you know will... make combat more complicated...?
It depends on what you're buying, why you're buying them and how much you WANT to spend.
nethervoid said:A lot of these posts are really good, explaining why AoOs make combat sense, specifically to control real estate in combat. The one thing that still doesn't make sense, and probably will never (some things just can't be perfected), is how a person fighting someone else directly in front of them, swinging and parrying blows, can take a free shot at the guy simply moving past him. That really doesn't make sense. The guy moving past seems to have more of an option to get a pot shot in than the guy in pitched combat, deflecting blows from an enemy. If he stops to take a pot shot, wouldn't the guy he was originally fighting be able to get a really juicy attack while the guy is trying to hit the character passing by? If the guy passing by is at a 90 degree right angle to the original combat, the AoO guy is going to have to turn his head perpendicular away from the original combat, opening himself up bigtime to a free, unblocked attack.
wedgeski said:Just piping up to say that HeapThaumaturgist's posts in this thread are *excellent* and should be prominently displayed to anyone coming to 3rd Edition from an older version of the game.
Silveras said:See, this is one of the areas where "old style" and "new style" don't necessarily match up. 3.x assumes NO facing. There is no "in front of" or "in back of". That's why it takes 2 creatures on opposite sides of a creature to flank it; 3.x assumes that creatures are always shifting in their "Combat area" to keep all threats covered. Instead of using miniatures, you may want to use circular tokens of some kind (to remind you that ALL sides are "front" in theory); the rules assume the use of markers... making those markers more than coins or some other object is purely up to you.