3 Speaking of magic swords, always bothered me that simply giving a +1 to a sword now made it magical and it can cut ghosts. Didn't seem like there was any way to give someone a weapon improvement that simply meant it was a sharper, stronger, better made weapon without also giving it super powers. What is the difference between a sword made by a master smith and one made by a merely competent one? And no one that can't fling fireballs or make miracles happen can make a decent sword? I'm pretty sure Hattori Hanzo never cracked a spellbook or studied at Hogwarts. This also never sat right with me.
At that point, shouldn't you consider just... increasing their Strength score? Carrying capacity goes up with size partly so as to allow giants to lift really heavy things without totally warping the combat math. But if you want to warp the combat math, the solution seems obvious.We seem to have no problem with their carrying capacity going up with size, seems to me this isn't much different.
I think the issue is that "magical" is actually a real and significant bonus in 5e, even "+0 magical." Many of the higher level creatures resist or are immune to weapon damage... unless the weapon is magical. That means that for most campaigns, high level creatures have no special resistance to the attacks of martial characters. AC doesn't scale with level anymore; that's why a CR 3 Knight and a CR 16 Marilith both have AC 18. Yet some of the same creatures just have magical resistance that there's no way past. The difference between fighting a Balor as a Fighter and fighting a Balor as a Wizard is tremendous. Dragons can be largely the same. There are a lot of special magical defenses in the game that you just have to change tactics for, but the only special martial defense can be overcome by the weapon from the treasure hoard you found 12 levels ago.
Fiends, elementals, golems, and dragons are kind of all like this. A Fighter with a basic magic weapon is one of the most terrifying things in the game. If that's intentional, then it's weird that they get magic weapons beginning around level 3.
I mean, yeah, "the game isn't balanced around magic items," but that doesn't mean the game doesn't intend for you to find them. Quite the opposite! The treasure rules tell you to give them out. Look at what the Wizard has to deal with. There's layers of defense there that encourages some hesitation. Not for Fighters. I mean, yes, the game needs to be accessible, but a) spellcasting classes need to be accessible, too, b) "everything martial" shouldn't be a button mashing strategy that's also the best possible strategy against most high CR creatures.
Like the Wizard needs the Fighters help here. What does the Fighter need the Wizard's help with? Utility magic and hordes of chaff?
At that point, shouldn't you consider just... increasing their Strength score? Carrying capacity goes up with size partly so as to allow giants to lift really heavy things without totally warping the combat math. But if you want to warp the combat math, the solution seems obvious.
What I'm saying is, if this bothers you, just blow up the Strength cap and give, say, Large creatures scores in the 21-30 range, Huge creatures scores in the 31-40 range, and Gargantuan creatures scores in the 41-50 range. It's cleaner and more conceptually straightforward than sticking with the default rules but tacking on multipliers for size.The thing is STR caps at 30, meaning at most, compared to the zenith of mortal human STR at 20, at most the differential that could be realized is that the Tarrasque at STR 30, our genre's Godzilla, is essentially getting merely twice the benefit from it's STR as say, Dwayne Johnson, who for the purposes of this metaphor has a STR 20. Just doesn't seem to make sense.
1) Giant creatures hit really not much harder than medium ones. Big things should be REALLY scary to fight in close combat for man sized stuff, even if you are the greatest fighter in the land encased in the best armor, a T-Rex is not a laughing matter. Jaime Lannister in his prime with that Valerian sword would still find some excuse to not slug it out with one of those Frost Giants. Really just a level of suspension of disbelief I've never been able to make peace with.
2) Magic items that are rated "Very Rare" or thereabouts yet seem vastly inferior to lower quality or lower rated items. Specifically in this case comparing Staves of Fire or Frost to a Staff of Power, all of which are Very Rare but miles apart in usefulness. Also, the fact staves seem to just be weapons for specific purpose instead of a general tool to help wizards to their thing.
3 Speaking of magic swords, always bothered me that simply giving a +1 to a sword now made it magical and it can cut ghosts. Didn't seem like there was any way to give someone a weapon improvement that simply meant it was a sharper, stronger, better made weapon without also giving it super powers. What is the difference between a sword made by a master smith and one made by a merely competent one? And no one that can't fling fireballs or make miracles happen can make a decent sword? I'm pretty sure Hattori Hanzo never cracked a spellbook or studied at Hogwarts. This also never sat right with me.