I read the playtest package and had a few questions/comments about spells:
Others' thoughts?
*It seems there should be ritual options for Comprehend Languages and Continual Light;
*What is going with the sand in the Sleep spell description, given that it is not listed as a requirement (in contrast say to Alarm, Continual Light and Turn Undead) - can the caster still cast if s/he has no sand?;
*Is Grease overpowered? It only takes 5 feet of movement to stand up, but then when you move you've got a good chance to fall down again (the humanoid monsters have DEX saves between +0 and +2 against a DC of 13;
*Radiant Lance seems oddly balanced against Shocking Grasp, given that the MU - with low hp and AC - could make better use of the ranged attack, and conversely Shocking Grasp's benefit only comes into play when the MU is in combat with a reasonably high AC target.
*What is going with the sand in the Sleep spell description, given that it is not listed as a requirement (in contrast say to Alarm, Continual Light and Turn Undead) - can the caster still cast if s/he has no sand?;
*Is Grease overpowered? It only takes 5 feet of movement to stand up, but then when you move you've got a good chance to fall down again (the humanoid monsters have DEX saves between +0 and +2 against a DC of 13;
*Radiant Lance seems oddly balanced against Shocking Grasp, given that the MU - with low hp and AC - could make better use of the ranged attack, and conversely Shocking Grasp's benefit only comes into play when the MU is in combat with a reasonably high AC target.
Others' thoughts?