Some Spells I Made

Corlon

First Post
Please read and comment on these spells, I've never really been extremely good at balancing things, but how'd I do with these?

Raging Inferno
Evocation[Fire]
Sor/Wiz 4
Components: V,S,M
Casting Time: 1 Action
Range: Medium (100ft. +10 ft./level)
Duration: Concentration +1 round/level
Saving Throw: Reflex Half
Spell Resistance: Yes

This spell causes a wave of flame to emit right in front of the caster and chase after a target designated at the time of the casting. The flames continue to burn for as long as the caster concentrates and for 1 round/level after words. The flame takes the shortest path to its target (taking up 5ft. by 5ft. by 5ft. squares) unless a barrier stops it from passing completely, in which case it takes the shortest path around the barrier. The flames move thirty feet in the direction of the target at the start of the casting, and twenty feet a round after that. If the target causes the flames to move beyond the range of the spell, the inferno stops tracking its target, but the flames already in existence keep on burning. Creatures in affected squares are dealt 2d6 +1/level fire damage unless they make a reflex save in which case they take one half damage.

Material Component: Some dry grass that incinerates when the spell is cast.

Corlon’s Paranoia
Enchantment [Mind Affecting]
Sor/Wiz 4
Components: V,S,M
Casting Time: 1 Action
Range: Close (25ft.+5ft./2 levels)
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes

This spell causes the target to think that some force or group (determined by what is used as the material component) is coming to get them. This causes them to constantly be afraid, no matter what precautions are taken. This constant fear causes them to not always be fully concentrating on immediate matters. This spell causes the target to receive –2 competence penalty on all attacks and non-save checks. If the target ever sees this force or group they must make a will save equal to what it was at the time the spell was cast or be shaken as long as the cause of the paranoia remains in site or the immediate vicinity.

Material Component: Any type of symbol symbolizing a group or part of a creature.

Corlon’s Improved Paranoia
Sor/Wiz(?)
As Corlon’s paranoia except the penalty changes to –4 and the fear level changes to frightened.
 
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You should clarify the area of effect for Raging Inferno. If it is basically an improved Flaming Sphere then that would be a 5 foot square. If so, I think it is a fine spell.

Corlon's Paranoia sounds like a ranged version of Bestow Curse. Although the effect you describe is a bit weaker than Bestow Curse can inflict (option 2 is -4 on all attacks, saves and checks), I don't think that quite makes up for changing the range from touch to close. I'd say you should make it 5th level.
 

Corlon's Paranoia looks fine. The effect is half as powerful as Bestow Curse, but also doesn't affect saving throws. In exchange, it has a range of close instead of touch..... It also adds a minor fear effect, but again is less than half as powerful much of the time... I think 4th-level is fine. Just as long as it can be dispelled normally, rather than being like a curse. Corlon's Improved Paranoia should be maybe 7th level I think.....

Raging Inferno needs to be clarified. Does it keep burning as long as the duration lasts, even if it reaches the target? Does it deal damage each round, allowing a save each round? Also, I'd consider boosting the movement rate to 40 feet a round, or extending the range to Long. Otherwise it's just a mildly better Flaming Sphere, with the potential for somewhat better duration (with more effort involved though) and somewhat better damage. It lacks the control of Flaming Sphere anyway, so it one of the above changes should probably be made.
 

yes, it keeps burning for the duration, even if it reaches its target, and if the target happens to move then it keeps chasing them. Damage is dealt every round as normal. Hmm, the 40ft. thing would make sense so that unless the person has a lot of speed, they won't be able to do much but run away unless they want to get hit by the spell.
 

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