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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2559422"><p>I agree completely, just being new is not enough to warrant a glance and that new players need to take some initiative, but it can still make someone feel less lost if they have no idea what to do yet. However, I still consider it to be worthwhile to help out a new player that looks like they don't know just where to start.</p><p></p><p></p><p>I recall reading such a statement from you from that thread. I still agree to an extent that for some players it might be taken the wrong way, and it does become a matter of timing and wording at certain points.</p><p>As for every person acknowledging every individual that enters the room every single time, yes, that is a bit excessive, I agree with you on that point. It isn't necessarry to glance every time someone arrives, what I am suggesting is perhaps a glance the first time a character sees a new character around. Nothing major, even just a one time acknowledgement is a sign that the person is noticed. And in a full room, it's much more likely that not everyone will even see the person enter with the rate the screen can scroll past. </p><p></p><p></p><p>With this instance, as with nearly all instances of one of my characters entering a room, he glanced around the room slowly as he made his way inside. No one else entered the room while I was in it. I make individual glances when a character enters whenever I can do so and it would be logical to do so.</p><p>Admittedly, I'm not perfect in this aspect of my opinion either. I don't manage to nod to every new character that I see around with all of my screen names. Especially when the room is filled and the screen is scrolling at top speed. Heck, on this computer hitting Backspace can take 5 seconds to show on my screen when in the chats ( Not an exaggeration <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> ), so there are absolutely some that I miss due to a large number of people in the room.</p><p></p><p></p><p>Agreed, playing a "monstrous" character just to play a monster is not a complete character concept in the purest sense. It is in how the character is played and the personality it is given that makes the character, not what it is. The Nocturan character that I mentioned came from a table top campaign that we played and he got retired from. I developed him from there for about a year before even getting a computer and finding the site. Again, I don't speak for all unusual characters' players, but only for myself in this matter.</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2559422"] I agree completely, just being new is not enough to warrant a glance and that new players need to take some initiative, but it can still make someone feel less lost if they have no idea what to do yet. However, I still consider it to be worthwhile to help out a new player that looks like they don't know just where to start. [B][/B] I recall reading such a statement from you from that thread. I still agree to an extent that for some players it might be taken the wrong way, and it does become a matter of timing and wording at certain points. As for every person acknowledging every individual that enters the room every single time, yes, that is a bit excessive, I agree with you on that point. It isn't necessarry to glance every time someone arrives, what I am suggesting is perhaps a glance the first time a character sees a new character around. Nothing major, even just a one time acknowledgement is a sign that the person is noticed. And in a full room, it's much more likely that not everyone will even see the person enter with the rate the screen can scroll past. [B][/B] With this instance, as with nearly all instances of one of my characters entering a room, he glanced around the room slowly as he made his way inside. No one else entered the room while I was in it. I make individual glances when a character enters whenever I can do so and it would be logical to do so. Admittedly, I'm not perfect in this aspect of my opinion either. I don't manage to nod to every new character that I see around with all of my screen names. Especially when the room is filled and the screen is scrolling at top speed. Heck, on this computer hitting Backspace can take 5 seconds to show on my screen when in the chats ( Not an exaggeration :( ), so there are absolutely some that I miss due to a large number of people in the room. [B][/B] Agreed, playing a "monstrous" character just to play a monster is not a complete character concept in the purest sense. It is in how the character is played and the personality it is given that makes the character, not what it is. The Nocturan character that I mentioned came from a table top campaign that we played and he got retired from. I developed him from there for about a year before even getting a computer and finding the site. Again, I don't speak for all unusual characters' players, but only for myself in this matter. [/QUOTE]
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