dkilgo
First Post
Good question, Elvinis75.
But, I believe that an appropriate answer would be as such:
If that were the case then you would have to adhoc most, if not all, of your xp awards due to situational modifiers. Yes, the situation has potential to adjust the EL of the encounter, but not always. You probably as a GM try to make all encounters challenging and difficult for your players, but because the situations are constantly changing the amount of the xp awards would be constantly changing. So, I believe that is why the creators of the game just left the xp awards dependant on the CR of the creature instead of the EL. Awarding xp dependant upon the CR of the creature allows the xp awards to be more structured, and organized. I may very well be wrong, but that is my opinion.
But, I believe that an appropriate answer would be as such:
If that were the case then you would have to adhoc most, if not all, of your xp awards due to situational modifiers. Yes, the situation has potential to adjust the EL of the encounter, but not always. You probably as a GM try to make all encounters challenging and difficult for your players, but because the situations are constantly changing the amount of the xp awards would be constantly changing. So, I believe that is why the creators of the game just left the xp awards dependant on the CR of the creature instead of the EL. Awarding xp dependant upon the CR of the creature allows the xp awards to be more structured, and organized. I may very well be wrong, but that is my opinion.
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