Well, I finally sat down to read KotS because I quit an online game of it out of frustration.
While reading through the final encounters, something really struck me: it's the little things that really make it feel, well, fantastical.
The Sarcophagi defeated by just kneeling at an altar. The magic circle that keeps the zombies animate. The Portal hazard. The statues that grant range to undead.
I just didn't see many 3e modules that had things with little circumstancial bonuses, but were for the most part, just "Magic". When they say "Exception-based", they don't just mean the monsters, they mean everything.
A few things that do make me scratch my head are the traps. For instance, I thought traps had initiative and such; the pit traps in various areas are just 'walk on, fall in'. Also, the whirlpool trap has no initiative or attack roll or, well, anything.
While reading through the final encounters, something really struck me: it's the little things that really make it feel, well, fantastical.
The Sarcophagi defeated by just kneeling at an altar. The magic circle that keeps the zombies animate. The Portal hazard. The statues that grant range to undead.
I just didn't see many 3e modules that had things with little circumstancial bonuses, but were for the most part, just "Magic". When they say "Exception-based", they don't just mean the monsters, they mean everything.
A few things that do make me scratch my head are the traps. For instance, I thought traps had initiative and such; the pit traps in various areas are just 'walk on, fall in'. Also, the whirlpool trap has no initiative or attack roll or, well, anything.