Janaxstrus
First Post
Eh, not really. 4e refined the core d20 mechanics some, but 3e had 'defenses', and in general they worked OK. It had some issues, mainly the math was so variable overall that you could easily end up with a non-viable save. 4e STILL hasn't really fixed that. 5e could help fix that by sticking with the existing design and using its flatter curve that doesn't include attack and defense progression as a built-in. That would actually pretty much give you a solid setup. Your wizard's FORT would still be below par and your fighters REF or WILL might be bad, but with 10+(best of two) ability mod the variation is pretty much in the range of 9 to 16 for NADs. If stat bumps don't exist and you don't have more than a total +1 you can possibly get from race or class then it really would work very well.
What is frustrating is that there's a perfectly good solution, and one that AFAIK 99% of traditionalists don't seem to have a problem with, that already exists. But no no! We can't have anything recognizably carried over from 4e, that's ANATHEMA!
I know you are trying to be sarcastic, but I agree with what you said, in a non-sarcastic manner.