It's not moving, it's expanding! In fact, it's exploding, killing 3e and AD&D and taking its stuff!howandwhy99 said:There are lots of grognardly things to like about 4e over 3e. It's just 4e is using spooky movement.
For example:
if AD&D is here......................and 3e is here
<<<<<<<<<<<<<<<<<<< 4e is is moving this way>>>>>>>>>>>>>>>>>
I'd rather forget, but can't.Kirnon_Bhale said:Going along with thac0 - You can't forget Negative Armour Class.
I know that ... the above are in 4E but still its nice to remember.
Fifth Element said:There is one thing grognards should like about 4e: the return of alphanumeric codes for adventure modules! It doesn't make a lick of practical difference, but it beings a certain amount of awesome for oldtimers I think. Personally, I'm psyched about it.
Thoughts?
TerraDave said:Not bad. What else can we think of?
-Orcus, and other fiendish nobility, being back in the Monster Manual.
TerraDave said:-The Temple of Elemental Evil, the City of Brass, and the Vault of the Drow being "important locations" (this is from Worlds and Monster).
TerraDave said:-Simpler monster stat blocks and monster making.
TerraDave said:-The Cavalier (at least as a "path") being in the core rules.
TerraDave said:-The first adventure having "Keep of" in the title.
Craw Hammerfist said:Mmmmmmmmm, level names. . .
Lizard said:So, does this mean my 10th level character can just kill kobolds by the truckload for XP? Easier to kill 10 100-XP kobolds than 1 1000 XP giant, I say!