THIS IS A TREATISE that every GM should READ!
I believe, as the author of this document does, that modern roleplaying lends itslef to being "stale" and "boring" more often than old school gaming. I haven't been able to express that comment as well as it is expressed in the document linked above.
I've even found myself running games that look more like the "modern game" examples in the document rather than the style of exciting play that I grew up on, as expressed in the document with the "old style games".
I think that the Ye Olde Style game can be used with modern game rules.
The hard part is getting players to trust their GMs to be more than just arbiter of the printed rules. GMs should be, as this document says, THE RULEBOOK.
This is a fantastic commentary on styles of role playing.
It's worth the read.
I believe, as the author of this document does, that modern roleplaying lends itslef to being "stale" and "boring" more often than old school gaming. I haven't been able to express that comment as well as it is expressed in the document linked above.
I've even found myself running games that look more like the "modern game" examples in the document rather than the style of exciting play that I grew up on, as expressed in the document with the "old style games".
I think that the Ye Olde Style game can be used with modern game rules.
The hard part is getting players to trust their GMs to be more than just arbiter of the printed rules. GMs should be, as this document says, THE RULEBOOK.
This is a fantastic commentary on styles of role playing.
It's worth the read.