Then you don't understand the point of this thread, either.
I do. The author of the linked material wants people to accept arbitrariness based upon the hope that it will be justly applied. That is ridiculous.
You've got to play with a GM that you know will treat you fairly and won't be subject to favoritisim.
There is no such thing.
(I can't figure how playing with a GM under any style of play can be fun and good if your GM is playing favorites.)
Game rules exist to help prevent this situation.
Good lord! You'll never trust your GM!
Not if I am expected to accept continuing arbitrariness that is almost guaranteed to be inconsistent.
In old-school gaming, you accepted this sort of treatment, which did exist quite widely, and you dealt with it, or you didn't play.
In modern gaming, additional (but not infinite) rules help both players and GMs resolve situations more fairly and with consistency. This decreases conflicts and increases harmony. I will take a harmonious game that is going well over a conflicted game than is riding atop the clouds of greatness (that is to say, where game play is great, but social interaction between the players is strained).
I think that's more your problem based on this statement.
It isn't a problem at all. I accept reality and deal with it.
Good gosh, brother, who are you playing with?
Ordinary gamers for 31 years now. Geeks and nerds, all of them.
My group isn't any of those things.
I wouldn't characterize us with any of the terms you use.
There are no geeks and nerds in your groups and all the members interact together seamlessly and well on a social level? I've never seen or heard of such a thing in RPGs (or MMORPGs), but I will take your word for it that your group has achieved gamer Nirvana. I have to say: congratulations! (No, I am not being sarcastic. My statement is genuine. Heck, I'm jealous.)
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I don't think you're getting the point at all.
That confirms it. You really don't get it.
But, that's OK. You don't have to. Nobody's trying to force you to get it.
There are four pages in this thread where I've commented on that document several times.
You're asking me to repeat myself again?
You're not being asked to repeat yourself. You are discovering that large numbers disagree with the linked material, and when given the reasons for why, your response has been:
1 -- "My gamer group is happy with the necessary requirements to achieve the state of gaming described in the linked material," with the apparent assumption that other gamers will also be happy with those requirements.
2 -- "You don't get it." Yes, we get it. You're just running into people who disagree with it and who are telling you why in a way that basically states, "That will never work for us." There really isn't a response you can come up with for that and, "You don't get it," as has already been noted, can be turned back on you, and that leads nowhere.
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[..] this is more a matter of game style than rules system,
You're right, it is.
I've tried to introduce the option for players to take improvisational actions with variable bonuses and damage, sort of like "stunt powers," but they rarely take up on it.
I ran Exalted for a while, and despite mentioning it several times, almost no one used Stunts, a built-in part of the game. You get extra dice just by putting some extra description into what you're doing, and they didn't do it.
As one gamer friend of mine pointed out to me, "I work 60+ hours a week and I am exhausted by every Friday. I come here on Saturday, half-braindead, to have a little fun by running my character around, getting into some fights, and using some powers. It's hard enough to remember the major plot points of the campaign, much less every mechanics corner of the scores of RPGs I have ever played. Sorry about that." Not everyone is sufficiently energetic or relentless in power gaming to exploit every available option, no matter how easily obtained.
Every member of that group had at least a 40 hour a week job (including me), often more, and often with irregular hours or odd shifts. Some of them stumbled into the game on Saturday, bleary-eyed from lack of sleep, so it was understandable and I didn't beat up anyone for being hours late, no matter how annoying. The hosts of the game sometimes were not available and this caused skip weeks, and this really stretched out people's ability to get back in-game when we next met.
I consider these types of issues, and similar variants, to be common. If you are out there and you have an absolutely perfect gaming group, where everyone gets along, is always present, is bright-eyed and totally enthusiastic, who remember every aspect of what has happened in every game session, and who thoroughly understand the rules (or lack of rules), you need to consider yourself lucky.