Sorry, Jack, but I'm with everybody else on this one. Aspects are simply fragments of a being's divine power, and like fragments of anything else, they can come in all kinds of sizes. Bigger fragments/more powerful Aspects simply represent a larger amount of the total divine power from which they were spawned.
As a general rule, most Aspects ought to be tough for their level (read: Elite or Solo) but I don't see any reason that the published versions ought not to vary wildly in level, given that they could be of almost any level. I can certainly imagine a high-Heroic tier Aspect of any divine being, and I can even imagine Standard or even Minion Aspects of some deities who might prefer to send multiple instances of their own Aspects to see their plans through. Remember, this is 4E! Aspects are just narrative devices that give us excuses to fight (otherwise) insanely powerful beings, and that's the only part that matters.
...I hate to have to say it, Jack, but I'm worried for you: you're thinking like this is 3.5E all over again!
As a general rule, most Aspects ought to be tough for their level (read: Elite or Solo) but I don't see any reason that the published versions ought not to vary wildly in level, given that they could be of almost any level. I can certainly imagine a high-Heroic tier Aspect of any divine being, and I can even imagine Standard or even Minion Aspects of some deities who might prefer to send multiple instances of their own Aspects to see their plans through. Remember, this is 4E! Aspects are just narrative devices that give us excuses to fight (otherwise) insanely powerful beings, and that's the only part that matters.
...I hate to have to say it, Jack, but I'm worried for you: you're thinking like this is 3.5E all over again!
