I have posted before to get ideas on spells and thought this time I would mention the members of my party to see if the spell ideas would change.
I have these feats Spellcasting Prodigy, Improved initiative, and Point Blank shot. Cha 19 Dex16 and Str12
The party is Druid 5th, Cleric 5th, Fighter/Rogue 2nd/2nd, Some type of Dragoon core class variant, Barbarian 4th and finally a 2nd level finheaded suarial Paladin.
The Paladin and Dragoon always charge in (dragoon uses common sense though). The paladin has good to attack bonuses but always seems to choke on the die rolls. He has an awesome Armor class and twice as much hit points as the rest of us.
The paladin always berates me for cowarding in the rear and never lets me turn him invisible (from wand) to charge enemy spellcasters in the rear or whatever.
The Rogue never flanks or tries to sneak attack. Always uses crossbow further than 30ft away w/o precise shot! Arrgh!
So far she never failed any open locks, search, listen, or disable device rolls though.
Barbarian just joined party so I have no knowledge of his fighting style, but he has displayed common sense when it comes to magic and the unknown.
The elven druid is 1 of the 2 charcters with low light vision. He wants to be more involved with combat. He does run around and heal people during combat though. He also uses flaming sphere alot. Also DM lets him use a shortbow.
The cleric has made alot of bad spell selections; he has casted Random Action to no effect other than to make them want to hit him. Daze on subjects that were to high hit die, never ever blessed the party, has tried to cast bane a few times. Always tries to use up his spells trying to be combative but doesn't have anything left to heal members later.
I like to be combat oriented and contribute. I use web when possible, I have flaming bolts ( or fire bolts from R&Rituals), Silent Sound from BOEM and shield. My next 1st level is identify ( House rule lets you identify 1 item or ability of item if more than one ability per your level with no lengthy time to cast of cost DM hates to keep track of all unidentified stuff).
Still undecided on 2nd level spell. With the lack of party cohesion I am thinking DEFENSE!!!!
For back-up I have a masterwork shortspear and a +2 light crossbow.
My character gets targeted alot. Been a victim of silent image from an assassin and many arrows from enemies.
The party has been hampered from lack of vision at night and light spells only reveal so much, but they reveal you more. Other than that we haven't been really stumped so far.
I have these feats Spellcasting Prodigy, Improved initiative, and Point Blank shot. Cha 19 Dex16 and Str12
The party is Druid 5th, Cleric 5th, Fighter/Rogue 2nd/2nd, Some type of Dragoon core class variant, Barbarian 4th and finally a 2nd level finheaded suarial Paladin.
The Paladin and Dragoon always charge in (dragoon uses common sense though). The paladin has good to attack bonuses but always seems to choke on the die rolls. He has an awesome Armor class and twice as much hit points as the rest of us.
The paladin always berates me for cowarding in the rear and never lets me turn him invisible (from wand) to charge enemy spellcasters in the rear or whatever.
The Rogue never flanks or tries to sneak attack. Always uses crossbow further than 30ft away w/o precise shot! Arrgh!
So far she never failed any open locks, search, listen, or disable device rolls though.
Barbarian just joined party so I have no knowledge of his fighting style, but he has displayed common sense when it comes to magic and the unknown.
The elven druid is 1 of the 2 charcters with low light vision. He wants to be more involved with combat. He does run around and heal people during combat though. He also uses flaming sphere alot. Also DM lets him use a shortbow.
The cleric has made alot of bad spell selections; he has casted Random Action to no effect other than to make them want to hit him. Daze on subjects that were to high hit die, never ever blessed the party, has tried to cast bane a few times. Always tries to use up his spells trying to be combative but doesn't have anything left to heal members later.
I like to be combat oriented and contribute. I use web when possible, I have flaming bolts ( or fire bolts from R&Rituals), Silent Sound from BOEM and shield. My next 1st level is identify ( House rule lets you identify 1 item or ability of item if more than one ability per your level with no lengthy time to cast of cost DM hates to keep track of all unidentified stuff).
Still undecided on 2nd level spell. With the lack of party cohesion I am thinking DEFENSE!!!!
For back-up I have a masterwork shortspear and a +2 light crossbow.
My character gets targeted alot. Been a victim of silent image from an assassin and many arrows from enemies.
The party has been hampered from lack of vision at night and light spells only reveal so much, but they reveal you more. Other than that we haven't been really stumped so far.