Mustrum_Ridcully
Hero
The switch between round-based and real-time has been done at least since Jagged Alliance, and it's the best way to go, in my opinion. I don't know if you need a specific isometric view, I think a specific 3D camera setting should be enough.Ashrem Bayle said:I've always fantasized about a game where you created a party and played the game in a 3rd person point of view in real time. But, when initiative is rolled, the camera pulled back to an isometric view (with a controllable camera) and a grid faded into view on the ground.
At that point, it becomes a turn based RPG until the encounter is over.
Once it's done, it snaps back to the real time 3rd person perspective.
Maybe killing attacks and critical hits zoom up to a ciniematic view complete with slow motion and a quality physics engine.
I don't need a grid, but if there is one, it should perhaps be possible to deactivate. (Maybe with variable fading?)