Sorcerer Feat Choices

And remember, Weapon Focus turns into +2 at Paragon level, so take that at 10th if you don't have a pair of +3 weapons.

Why only if no pair of +3 weapons? Where is the connection here?
The Dual Implement damage bonus stacks with Weapon Focus, or not?

Focused Expertise (Dagger)

Where is that from? Couldn't find it...

Sly Dodge (Rogue Multiclass; unlocks Daggermaster; also nice AoO negation once per round)

Daggermaster? Ok 18+ crit certainly is nice, but is that really worth it with the three (almost) wasted paragon powers?

Bye
Thanee
 

log in or register to remove this ad

Why only if no pair of +3 weapons? Where is the connection here?
The Dual Implement damage bonus stacks with Weapon Focus, or not?
I don't know off-hand, but I think it might. Weapon Focus is a feat bonus, I think Dual Implement is untyped.

Where is that from? Couldn't find it...
I think it comes from the Monk Preview.

Daggermaster? Ok 18+ crit certainly is nice, but is that really worth it with the three (almost) wasted paragon powers?

Bye
Thanee
If you keep your Dex up (depending on Sorceror build), might not be wasted at all.
 

Why only if no pair of +3 weapons? Where is the connection here?
The Dual Implement damage bonus stacks with Weapon Focus, or not?
They stack, and you'll want both in Epic.
The connection is opportunity cost. You don't have room for both.

Where is that from? Couldn't find it...
Dragon; or Compendium; or PHB 3.

Daggermaster? Ok 18+ crit certainly is nice, but is that really worth it with the three (almost) wasted paragon powers?
Only the utility is wasted. Critical Opportunity is a minor action melee attack, so if you have any Close Blast powers, you've got a good chance of triggering it.

You may be able to trade the utility out for a [Familiar] feat utility.

Cheers, -- N
 


You can still use the utility if you buy Rogue Weapon Mastery, which makes daggers high crit for you. Then when you crit someone you get an extra 2d6 damage, which is not too shabby.
 

If you're going Dual Implement, you might want Staff Fighting if you can afford the wisdom. This will make your one staff act as two, and strangely enough, it works with Dual Implement. (don't ask me why)

Weapon Focus can also get in there cause it's not weapon-attack specific. I'm also a fan of Arcane Spellfury.


That said Daggermaster isn't really a wasted route either, because Dexterity is your second highest stat. If you're going Drow/Halfling chances are it'll be the same as your main, so you can use the Daggermaster attacks as effectively as your sorcerer ones, if without the spell source bonuses.
 
Last edited:

Also, if you're going daggermaster, I'd consider taking sneak of shadows (the sneak attack rogue multiclass) instead. It's once per encounter, but you choose whether to apply it after damage is rolled, so you can wait until you get a critical, then slap an extra 18 damage on someone.

You may also want to go Storm magic, so you can take Fury of the Storm, which maxes out your extra damage dice on a critical hit. Make your dagger high crit with rogue weapon mastery, use your daggermaster utility, take a bloodiron weapon, and you're looking at 118 damage with a +5 weapon, on top of your max attack damage.
 
Last edited:

As has been mentioned, Dual Implement Spellcaster is the big one you want to get. As a striker, you want to be doing as much damage as possible. In that vein, since a fair number of Wild Magic-oriented powers do Psychic damage, Dark Fury is a good idea as well. Astral Fire may also appeal, for the radiant wild magic powers (including a second at-will, and chromatic powers).

If you pick up Sorcerous Blade Channeling, the Avenger multi-class to pick up Oath of Emnity may be worth it, since you get to roll two dice to attack with melee attacks. You increase your accuracy, and you can choose the die that activates your wild magic, allowing it to be used more frequently. If you want to continue on the melle attack/SBC theme, Two-Weapon Fighting is a must to pick up Two-Weapon Defense. Nimble Blade is also a great choice, and you should have the Dex 15 needed for it.
 

Imho, Disciplined Wild Soul is a must-have feat for a Wild Magic Sorcerer. I'd never consider playing one without it - but then again, I probably wouldn't play one anyway, since I don't like randomness :P I much prefer the Dragon Magic Build.
 

Dex heavy sorcerers can make use of a lot of CA or Light Blade related feats, often geared normally for rogues like Nimble Blade, Light Blade Precision (paragon), Distant Advantage, etc. Especially if they multiclass to rogue for sneak attack.
 

Remove ads

Top