Ghostwalker_Daishi
First Post
One question: How many/what kind of lineages are we looking at for our goal? 3? 15? 80 Grafrillion? 

Ghostwalker_Daishi said:One question: How many/what kind of lineages are we looking at for our goal? 3? 15? 80 Grafrillion?![]()
Coredump said:hmmm.... personally, I think that the unweaving/weaving should come at a definite cost.
Do you feel that 3 3rd level spells are worth less than one 4th level spell? (in general, not in specific situations) The 'core' method was definitely a cost. (one 3rd level gained for a 4th level lost), but an expensive one. It doesn't have to be that expensive, but it should be a cost. I don't really see giving up a 4th for 2 3rds as much of a hardship. I would reduce it to equal levels, or perhaps level plus one. (so a 5th could be a 3 and 2)
As for weaving, the problem is higher level, I think 3 3rds and a 2nd is worth much less than the 9th level I can get. Or even the 2 3rds and 2nd for the 6th level. While two levels 'wasted' may be enough of a cost, a mechanic saying you can only weave 2 spell slots may limit it enough. (So, for the 9th, you need a 6 and 5, or 7-4, or 8-3.) this stops the ability to give up a bunch of useless slots for the powerful spell. Or perhaps a mechanic that increases the 'waste' the more spells used. Like +1 for each slot used, or for each 2 slots used.
Just some ideas, and not well written ones at that...
Samothdm said:I really like a lot of these ideas you have and might tweak some of them for my own campaign. One of the things that's bothered a fellow DM and I is that there's really no reason for a sorcerer to progress all the way to 20th level when there are tons of "+1 spellcaster level" PrCs out there.
Just a minor note for your Section 15: {snip}
pyk said:You should post this over to WotC's boards. A couple of folks there would drool over this concept.
Khaalis said:What board would you suggest? Are they tolerant of such works? I got the impression most of the WotC boards were WotC material purists?
Thanks for the input. More is welcome.
pyk said:
Evilhalfling said:Wonderful thread guys, I finally quit lurking in response to it.
However some of the last batch of lineages could use tweaking. The Child of Nature lineage seemed perfect for a new player’s Barbarian/Sorcerer, but really all druid spells? Including easy access to healing? I tweaked it to only plant and animal domains. The benefits seem out of scale as well…The druid gets woodland stride at 2nd and trackless step at 3rd while the sorcerer gets both at 1st?
How 'bout
1st animal empathy and cast lineage abilities at +1 caster level
8th woodland stride and trackless (1 level behind the ranger)
14th wild shape as 7th level druid (possibly with advancement)
Comments?