Infiniti2000
First Post
My sorcerer 6 is going up to level 7. He gets a 0th-level spell and a 1st level spell (not chosen yet).
1. What spells should I choose? I'm not particularly interested in powerful choices, and we've banned the really stupidly powerful spells like touch of idiocy and the dex one from Frostburn.
2. What PrC could I be looking forward to?
My character is fairly organic. We use the retraining rules from PHB, so I've swapped some feats and spells now and then. We're also using the Book of Eldritch Might for skills and number of spells known, and its spirit in terms of spell list (so no identify, etc.). We do not use any setting books, but Spell Compendium, etc. are mostly open.
Current feats: silent spell, spell focus (conj), augment summoning
Spells Known:
0 - acid splash, caltrops, detect magic, launch bolt, mending, prestidigitation, silent portal
1 - benign transposition (nerfed), grease, sonic blast, summon monster I
2 - invisibility, see invisible, summon monster II
3 - dispel magic, summon monster III
He's a sea kin and has for skills: concentration, craft (sculpting), escape artist, listen, profession (sailor), spellcraft, swim
Abilities: Str 14, Dex 14, Con 16 (includes item), Int 13, Wis 10, Cha 17 (includes item)
He wields a trident +1 when necessary.
1. What spells should I choose? I'm not particularly interested in powerful choices, and we've banned the really stupidly powerful spells like touch of idiocy and the dex one from Frostburn.
2. What PrC could I be looking forward to?
My character is fairly organic. We use the retraining rules from PHB, so I've swapped some feats and spells now and then. We're also using the Book of Eldritch Might for skills and number of spells known, and its spirit in terms of spell list (so no identify, etc.). We do not use any setting books, but Spell Compendium, etc. are mostly open.
Current feats: silent spell, spell focus (conj), augment summoning
Spells Known:
0 - acid splash, caltrops, detect magic, launch bolt, mending, prestidigitation, silent portal
1 - benign transposition (nerfed), grease, sonic blast, summon monster I
2 - invisibility, see invisible, summon monster II
3 - dispel magic, summon monster III
He's a sea kin and has for skills: concentration, craft (sculpting), escape artist, listen, profession (sailor), spellcraft, swim
Abilities: Str 14, Dex 14, Con 16 (includes item), Int 13, Wis 10, Cha 17 (includes item)
He wields a trident +1 when necessary.