Jack Simth
First Post
Look up "Wings of Cover" and you'll change your mind.One of the best spells in terms of survivability for sorcerers is False Life (2nd level). 1d10+level(max 10) temp hp which last a decent length of time - hour per level or something similar. Once 4th level spell slots are available an empowered false life can give you approx 13-27 temp hp for most of the adventuring day, or just top up when you are starting to get low. It might not be the first 2nd level spell taken, but it is incredibly useful for Sorcerers.
Cheers
As for basic Sorcerer strategies? You need:
Offense:
Heighten Spell
A good Will save or lose spell (Glitterdust is classic, Slow is also very good)
A good Fort save or lose spell (Stinking Cloud is classic)
A good Reflex save or lose spell (Grease, Web, Resilient Sphere)
A good no-save spell (see if you can get the Spell Compendium orb line)
A good direct-damage spell (see if you can get the Spell Compendium orb line)
A good no SR spell (most the ones listed above are no SR)
Energy Substitution (so that your direct-damage spell can deal a second energy type if the target is immune to the first)
... and I'm out of time. Grr.