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Sorcerers and Stuff

Mithander

First Post
Forgive me for re-hashing an old thread, but there was a thread a while back entitled "Theme Sorcerers". I will be playing a Sorcerer in an up coming campaign and was looking for a cool PrC. I remember someone posted a Half Djinn Prc, it was similar to the Dragon Deciple. Does anyone out there have it? Or does anyone have other Sorcerer PrC suggestions? Thanks!
 

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I have a Genie Adept PrC:

Prestige Class: Genie Adept (Efreet variant)

“For the last time, I can’t grant wishes!”

Most people that descended from genies live their lives without anything extraordinary happening to them. Some spellcasters with genie blood in their veins however manage to awaken their heritage - often involuntarily as they cast spells that duplicate genie powers - and trigger a transformation process. As they progress in their ability to wield magic they become more and more like their ancestors – they even receive the questionable gift to be able to be summoned as a normal outsider. Genie Adepts descended from Efreet are often mistaken for Fire Genasi.

Hit Die: 1d4

Requirements:

Knowledge (Arcana): 8 ranks
Languages: Ignan
Feat: Bloodline of Fire
Spells: Ability to cast arcane spells without preparation,
Ability to cast at least three of the following spells, at least one of these must be 4th level or higher: detect magic, enlarge, fly, gaseous form, invisibility, permanent image, planeshift, polymorph self, produce flame, pyrotechnics, wall of fire or wish.
Special: The character must have been to another plane. A character that has taken one level in this prestige class cannot take another level in a spellcasting class until she has reached 5th level in Genie Adept – her blood, once awakened, forces her on this path.

Level BAB Fort Ref Will Special Spells per Day:
1 +0 +0 +0 +2 Genie transition +1 level of existing class
2 +1 +0 +0 +3 Resistance 5 +1 level of existing class
3 +1 +1 +1 +3 Darkvision +1 level of existing class
4 +2 +1 +1 +4 Resistance 10 +1 level of existing class
5 +2 +1 +1 +4 Genie transformation +1 level of existing class

Class Skills: Alchemy, Concentration, Craft, Knowledge (Arcana), Profession, Scry, Spellcraft

Skill Points at each level: 2 + Int Modifier

Class Features:

Weapon and Armor Proficiency: The Genie Adept gains no additional proficiency in any weapon or armor.

Spells per Day: The use of magic, especially spellcasting, causes the transformation Genie Adepts undergo. Therefore when a new Genie Adept level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, increased powers of a familiar) except for an increased effective level of spellcasting.

Genie Transition: Beginning at 1st Level, the Genie Adept begins to transcend her mortal form, on the path toward becoming a genie. At 1st level she can produce at will a candle-sized flame in her hand, or on the tip of a finger. The flame does not harm her, but produces heat and light as a normal candle would. This is a spell-like ability. She also begins to become vulnerable to summoning and calling – every day she has to make a will save with a DC of 13 or she can be summoned or called by spells like planar binding as if she was an outsider (genie, fire) for the next 24 hours. The same applies to getting turned or rebuked as a fire creature. The DC rises by 3 for each additional level of Genie Adept.

Resistance (Ex): As her Efreeti-blood becomes stronger, the Genie Adept gains part of her ancestor’s immunity to fire. At 2nd level she gains resistance 5 against fire damage. This rises to 10 at 4th level.

Darkvision (Ex): At 3rd level a Genie Adept gains darkvision with a range of 60 feet.

Genie transformation: At 5th level the Genie Adept completely transcends her mortal form to become a genie. She acquires one or two unusual traits reflecting her nature, like hair that waves like flames, eyes that glow or seem to burn when she is angry, small horns protruding from her head, a reddish tint to her skin, or a body temperature warmer than normal.
Her type changes permanently to “Outsider (Fire Subtype)”, which means (among other things) that she is no longer affected by spells that specifically target humanoids, such as charm person. For all special abilities and effects she is considered a genie – a trap designed for genies will affect her, for example, as a Efreeti Bottle would hold her (DMG p. 216). She will also be affected by effects or spells that target fire creatures – a cleric with the Fire domain can rebuke or command her (PHB p. 139).
Unlike a normal fire creature she is not completely immune to fire damage but takes only half damage from fire (after the effect of her fire resistance), or none with a successful save. She also takes double damage from cold energy attacks, unless the attack allows a save for half damage, in which case she takes half damage on a successful save.
She is treated like a native outsider (FRCS p. 18) except that she can be banished and summoned like a normal outsider. She can also be hedged out (or trapped) by a magic circle against her alignment.
She can survive on the Elemental Plane of Fire without magical help.
She can be called by spells like Planar Binding (if she is level 16 or lower) or Greater Planar Binding (detailed on p. 157 of the PHB).
She can also be summoned with any summon monster spell that can summon a genie (The variant rule: Summoning Individuals from p. 96 of the DMG could apply.)

Note: The Genie Adept does not become an Efreeti.
 

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