Sorceress Feat/Spell selection


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Elemental Substitution: Acid - for some reason that feels like quite a 'Jadey' element to me.

There's always Arcane Preparation.


3rd level spell - I think Gaseous Form could worth a look: Touch range. Great for breaking and entering. Flight (admittedly slow). Immunity to posion, crits and a DR 10/Magic.

I think it fits with the concept of a Jade sorceress, looks really cool and it's versatile...

IME, it's got that added bonus that it doesn't get used very often.
 


Inconsequenti-AL said:
Elemental Substitution: Acid - for some reason that feels like quite a 'Jadey' element to me.
Hmm... well, it's the earth element equivalent of elemental damage, so yeah, probably the most fitting.

Arcane Preparation is only really good for Quicken Spell, so only later (9th or 12th or so).

3rd level spell - I think Gaseous Form could worth a look: Touch range. Great for breaking and entering. Flight (admittedly slow). Immunity to posion, crits and a DR 10/Magic.

I think it fits with the concept of a Jade sorceress, looks really cool and it's versatile...
Yep, and could get a cool 'jade glow' special effect. :)

Maybe I'll take that at 7th level then...

IME, it's got that added bonus that it doesn't get used very often.
That's also why I picked up Summon Monster III. I rarely use that stuff and thought it would be worth a try.

Bye
Thanee
 

I must highly recommend the Heighten spell feat. I've played a sorceror from level 1 to level 15 in the time since 3.5 came out, and it has proved to be my most valuable feat by far. Certain spell level spell-per-day slots often go little used at certain class levels, and while you can use higher slots for lower spells naturally as a sorceror, Heighten spell lets you actually benefit from doing so. Additionally, being able to increase spell level, and thus DCs, is often crucial to maintaining the effectiveness of lower level spells as the sorceror gains experience.

Other feats I've taken and found useful: Empower spell - good, but not quite as effective at lower levels obviously (might be good to pick at 9th or 12th level). Spell Penetration and Greater Spell Penetration - it sucks to lose spell resistance rolls.

As far as spell selection goes, I have to say that Slow is wicked good in 3.5, and has remained an awesome form of crowd control even as I've level up (thanks to heighten spell!). Limiting multiple creatures to only a single move OR standard action every round, combined with half movement (rounded down!) totally rocks, not to mention the -1 atk, AC, and reflex saves. I can't even remember how many times I have turned a battle thanks to Slow (frequently heightened). My party has loved me for it, haha ;) Slow would also be a good selection to apply your Spell Thematic bonus to.

Good luck, hope this helps,

Tyrol
 

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