Psion
Adventurer
Akrasia said:No I didn't forget (despite my efforts). I acknowledged this in my reply to Campbell above.
Oh I caught that. I was just sort of saying that Campbell isn;t the first time this has been pointed out.

Akrasia said:No I didn't forget (despite my efforts). I acknowledged this in my reply to Campbell above.
RyanD said:Another area that I think the game could stand improvement is in scripted combat. One big issue is that players already know most of the ins and outs of their PCs, but most DMs are playing most higher level monsters for the first time. That puts the players in an information advantage. "Scripted" combat actions for monsters that fully exploit their powers to maximum effect would relieve some of this burden. I think there's even room for "Core Book V: Fighting the Monsters" a DM's guide to monstrous tactical combat.
SweeneyTodd said:I wouldn't get too worked up about what Majoru's saying there, fred. He's explained in this thread that to him DMing is solely about being a fair arbiter and presenter of prepackaged modules. Coming from that perspective, I can see why specific rules for all occasions would be needed. It'd be like trying to play Monopoly if the banker could decide what rules to apply or ignore.
And I think maybe some of the misunderstanding comes from those different position. I can't think of more than five minutes in the last six months of GMing that I've felt like I had a referee hat on.
Dragonblade said:I don't think I stated this as clearly as I liked in my previous posting, but this is what I was getting at. A system where both players and DMs can build characters with as much or as little customization as they like. A complete point buy system for DM's and the hard core min/maxers to use but structured templates for the quick play types who don't want to account for every last point.
Think about the brilliance of this. You have a point buy system, perhaps similar to M&M. Every attack bonus, saving throw, skill rank, feat, hit point, etc. can be purchased with character points, probably with some sort of cap based on character/power level. This allows people to make exactly the character they envision. It also allows DMs to create NPC or monster stats on the fly without worrying about whether their builds are a legal combination of classes or feats.
SweeneyTodd said:...maybe that could be expanded to "general tactics" scripts.
SWBaxter said:This game actually already exists - it's called the Hero System (Fifth Edition, Revised, also known as FREd). Fully point based, it's possible to stat out everything in the world within the system if you want, and various supplements provide templates and other shortcuts for players (and GMs) who don't want to work from first principles. It's really an incredibly elegant system, probably the best designed rules-heavy system I know of (with all due respect to the 3E D&D design team - I know the sacred cows from earlier editions aren't their fault, but it still drags down on 3E's design elegance). But it's most certainly not for everyone.
TerraDave said:Mr. Dancey, thanks for the fascinating thread! Its always great to have the inside perspective, and I apreciate your willingness to discuss at such length.
But, we are not supposed to talk about politics or religion on the boards![]()