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Running Blade
Hit Die: d8
Requirements:
To qualify to become a Running Blade, a character must fulfill all the following criteria.
Base Attack Bonus: +3
Feats: Dodge, Mobility
Skills: Tumble 8 ranks, Balance 4 ranks, Concentration 8 ranks
Psionic: Must have a power point reserve of at least 1 power point.
Class Skills:
The Running Blades class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Knowledege (Psionics) (Int), Move Silently (Dex), Profession (Wis), Spot (Wis), Swim (Str), Tumble (Dex)
Skill Points at Each level: 4+ INT modifier
Table: Running Blade
BAB Fort Ref Will
1st +0 +0 +2 +2 Soulknife Abilities, Up The Walls
2nd +1 +0 +3 +3 Movement bonus +5ft., Unhindered Stride
3rd +2 +1 +3 +3 1/day Hustle
4th +3 +1 +4 +4 Movement bonus +10ft., Spring Attack, Moving +2
5th +3 +1 +4 +4 Unhindered Run, Along the Ceiling
6th +4 +2 +5 +5 Movement bonus +15ft. 2/day Hustle
7th +5 +2 +5 +5 Traverse the Sea
8th +6 +2 +6 +6 Movement bonus +20ft., Unhindered Charge, Moving +4
9th +6 +3 +6 +6 3/day Hustle
10th +7 +3 +7 +7 Movement bonus +25ft., Dimension Slip, Zero Gravity
Class Features
All the following are class features of the Running Blade prestige class.
Weapon and Armor Profiencies: Running Blades gain no proficiency with any weapon or armor.
Soulknife Abilities (Su): Levels in this class stack with levels in the Soulknife class to determine the power of the Mind Blade ability and the Mind Blade Enhancement ability. If no Soulknife levels are posessed treat the character as a Soulknife of equal level, than he has levels in this class for this ability.
Up The Walls: The Running Blade receives Up the Walls as a bonus feat even if he does not meet the prerequisites.
Movemnet Bonus (Ex): Beginning at second level the Running Blade receives an enhancement bonus on his base speed. The values are given in the table above. This bonus only applies as long as the Running Blade is wearing light armor or no armor and is carrying no more than a light load.
Unhindered Stride (Ex): Beginning at second level the Running Blade suffers no reduction in speed from environment barring magical means, when moving at his normal speed. This allows him to take a 5ft. step where others could not but he still can’t run or charge under this conditions. This ability functions only if the Running Blade is wearing light armor or no armor and carrying no more than a light load. This ability does not negate the necessity of skill checks to traverse the distance safely.
Hustle (Ps): 1/day as a swift action a Running Blade of 3rd level or higher can manifest the Hustle power at a manifester level equal to his class level. At 6th level he can use the ability 2/day and at 9th level 3/day.
Spring Attack: At 4th level the Running Blade receives Spring Attack as a bonus feat.
Moving (Ex): When the Running Blade moves at least 10ft. in a round he receives a +2 dodge bonus on AC, this bonus increases to +4 at 8th level.
Unhindered Run (Ex): Beginning at 5th level the Running Blade can now even use the Run action when he would normaly suffer a reduction in speed through environment barring magical means. This ability functions only if the Running Blade is wearing light armor or no armor and carrying no more than a light load. This ability does not negate the necessity of skill checks to traverse the distance safely.
Along The Ceiling (Ex): At 5th level this ability augments the Up The Walls feat, so that now even ceilings can be traversed. This ability functions only if the Running Blade is wearing light armor or no armor and carrying no more than a light load.
Traverese the Sea (Su): Beginning at 7th level the Running Blade can walk on water and similar dense liquids. He can even fight standing on a liquid but trying to run or charge will make the Running Blade fall into the liquid. To use this ability the character must be psionically focused. This ability functions only if the Running Blade is wearing light armor or no armor and carrying no more than a light load.
Unhindered Charge (Ex): Beginning at 8th level the Running Blade can now even use the Charge action when he would normaly suffer a reduction in speed through environment barring magical means. This ability functions only if the Running Blade is wearing light armor or no armor and carrying no more than a light load. This ability does not negate the necessity of skill checks to traverse the distance safely.
Dimension Slip (Su): At 10th level the Running Blade gains the ability to move from one place to another, when he uses this ability he vanishes at his current spot and appears somewhere else within range.
The maximum distance is 10ft. times his class level/day. He can split this distance in segments of at least 10ft. Using this ability is a move action. This ability counts as Psychoportation (Teleportation) effect.
Zero Gravity (Su): At 10th level the Running Blade has mastered the arts of traversing walls and ceilings, he can now end his movement on a wall or ceiling. He can stand there as if he where standing on the ground. This ability is an augmentation of the Up The Walls feat and the Along the Ceiling ability and faces the same restrictions, exceptions noted here.
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