OK, here is a first draft. I did not have by books, and I'll double check everything tonight. My character can either be from or out of town. Also, I'm not familiar with the setting, so it's a bit tough to fluff up the background with details.
The character
Name: Elias
Race: Half elf
Class: Warlock (Fey or star pact -tbd)
Role: Striker
Level: 1
[sblock=Abilities]
Code:
[U]Ability scores[/U]
Strength : [B]10 (+0)[/B] Hit points : [B]28[/B]
Constitution : [B]16 (+3)[/B] Bloodied : [B]14[/B]
Dexterity : [B]12 (+1) [/B] Surges : [B]7 [/B]
Intelligence : [B]16 (+3)[/B] Surges/day : [B] 9[/B]
Wisdom : [B]12 (+1)[/B] Initiative : [B]+1[/B]
Charisma : [B]18 (+4) [/B]
[U]Defenses:[/U]
Armor class : [B]16 [/B] [spoiler]+2 Armor, +3 Int, +1 staff [/spoiler]
Fortitude : [B]13[/B] [spoiler] [/spoiler]
Reflex : [B]14[/B] [spoiler] +1 warlock[/spoiler]
Will : [B]15 [/B][spoiler] +1 warlock[/spoiler]
[U]Skills[/U]
Arcana (Int): [B]+ 8 [/B] (trained)
Bluff (Cha): [B]+ 9 [/B] (trained)
Diplomacy (Cha): [B]+ 6 [/B] (+2 racial)
Insight (Wis): [B]+ 8 [/B] (trained, +2 racial)
Religion (Int):[B]+ 8 [/B] (trained)
Endurance (Con): [B]+ 3 [/B]
Languages:
Common, Elven, draconic
Racial traits
Dilettante: wizard fireburst
Dual Heritage: can choose human or elven feats
Group diplomacy: grant allies within 10 ft a +1 bonus on diplomacy checks
Class features
Eldritch blast (cha),
Eldritch Pact (Star or fey),
Prime Shot (+1 ranged attack rolls if no ally is closer to target),
Shadow Walk: On your turn, if you move at least 3 squares away from where you started your turn, you gain
concealmentuntil the end of your next turn.
Warlock’s Curse: minor action, target ets 1d6 extra damage if hit by warlock
Feats
Level 1: Multiclass wizard (thunderwave 1/encounter, staff implement)
Weapon Proficiency:
Simple melee, simple ranged,
Size: Medium
Speed: 6 squares
Vision: Low-light[/sblock]
[sblock=Powers]
[at will] Eldrich blast, dire radiance (TBD)
[Encounter]
Fireburst, thunderwave, TBD
[daily]
TBD
Basic attackStaff

Attack:
+0 vs. AC; Damage:
1d6
Eldrich blast - at will

Attack:
+4 vs. Dex; Damage:
1d10 + 4
At-will:Dire radiance (Class)

Standard Action; Attack:
+4 vs. For Damage:
1d6+4, repeats if target gets closer
Encounter:
(Class)

Standard Action, Attack:
+X vs. AC Damage:
X
--- Special: . ---
Daily:X(Class)

Standard Action; Attack:
+X vs. AC Damage:
X
--- Miss: Half damage per attack. ---
[/sblock][sblock=Equipment]
Code:
[U]Currency:[/U]
30 gp.
[U]Equipment Price Weight Other[/U]
Leather armor 25 gp 20 lb. Light armour
Dagger 1 gp 1 lb. light thrown
Adventurer's kit 28 gp 30 lb.
Backpack 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 1/2 lb.
Rations, trail 5 gp 10 lb. 10 days
Rope, silk 10 gp 5 lb. 50 ft.
Sunrod (4) 8 gp 4 lb.
Waterskin 1 gp 4 lb.
Climber's kit 2 gp 11 lb. +2 for climbing
Grappling hook 1 gp 4 lb.
Hammer 5 sp 2 lb.
Pitons (10) 5 sp 5 lb.
[B]Total xx gp xx lb.[/B]
Normal load: 100 lb.
Heavy load: 200 lb.
Max. drag load: 800 lb.
[/sblock]
[sblock=Background/appearance]
Elias never knew his human father. His Elven mother was a wizard, far too focused in her studies to spend much time
with him. He spent much of his days as a child reading his mother's old tomes of arcane lore .
To his mother's chagrin, he didn't have the interest nor the drive to become an accomplished wizard. He was however
quite fascinated by astrology, planar powers and related lore, and became adept at harnesing magical power from this
rather unusual source.
Upon reaching adulthood, Elias set about to explore the world, and learn more about how to harness planar powers.
[/sblock]