Stumblewyk
Adventurer
Disclaimer: I'm not complaining about the TPK, the loss of my character, or the writing/balance of the adventure we were running. I'm more curious about what we could have done to avoid the outcome we got.
So, lost my first 4e character last night as part of a TPK in the Scales of War adventure path. I don't know what, if anything, would have saved our party based on the make-up of the party, and the nature of the encounter(s) that did us in, but I was curious if anyone else had similar experiences with the portion of the adventure path we were on.
First off, party make-up (level 12):
Module: Beyond the Mottled Tower
[sblock]We've pretty much handled everything thrown at us up until this point with relative ease. We've had PCs drop unconscious, get close to failing that dreaded 3rd Death Saving Throw, etc., but we've always managed to pull through, and we've never lost a PC.
Last night was different. We were attempting to follow Sarshan (kind of an interplanar Shadar-Kai arms dealer) to the top of his tower in the Elemental Chaos, and escape the rising magma/Blood Chaos mixture that the tower was sinking down into towards the very end of the module in question.
For those unfamiliar with the adventure, you step through a portal into the Elemental Chaos, not far from the City of Brass, in a roiling magma sea atop floating "earthbergs". You then fight your way to shore, hopping for shifting berg to berg, then you enter an obsidian tower and must fight your way to the top level to finally confront Sarshan who has been making your life very difficult for quite a while.
Well, our party cruised through the "earthberg" encounter fairly unscathed. We entered the tower, and really struggled with the very next rising magma/get to the escape portal/kill off the baddies waiting for you encounter. By the time this encounter was over, I (the Warlord) and our Wizard were each down to 2 Healing Surges. Many of us had used up daily item powers, and our Warden was reduced to 4 Surges.
The next encounter (the one with the trapped crushing walls and ceiling) wasn't too awful. The large flesh golem was able to rampage on us twice, which hurt, but we were able to take turns delaying the trapped walls and never got crushed. However, by the end of this encounter (and the rest after it), the Warden was down to 3 Surges, and the Wizard and myself were at 0. The Ranger was out of Daily powers, and we KNEW we were in trouble if we couldn't get an extended rest.
It turns out we couldn't get an extended rest. The DM allowed us to disabled the trapped wall room permanently, and we got in a short rest. With our loins girded, we left the chamber and used the portal to reach the roof to confront Sarshan.
Surprisingly, as depleted as our resources were, we managed to kill off everyone on the roof (4 minions, 6 regulars if memory serves correctly) except for Sarshan. Unfortunately, Sarshan's "I spit on you, you gradually turn into acidy goo" power reduced our Rogue who still had 2 Daily's unspent into a pile of slime after 2 failed saves immediately after every other enemy was dropped and Sarshan stepped out of the protective magic shell he was hiding in.
Our ranger followed him into the gooey afterlife shortly after. Down to 3 characters, and nearly ENTIRELY spent, I blew my last real trick, and ran up to Sarshan, and attempted an Opening Shove. I missed. I Action Pointed, and hit with Driving Spear. Thanks to my Tactician's Armor I could push him 5 squares. If Opening Shove had hit, the combination of the two would have moved him 6 squares, 2 beyond the edge of the top of the tower, and ended this whole issue. As it was, it only moved him 5. He made his save at the edge, and it was over except for the paperwork at that point.
Our Warden as surgeless, at 28 hit points. I was surgeless, and at 23 hit points. The Wizard was surgeless, and at 44 hit points. We conceded the TPK when the DM told us Sarshan was still north of 400 hit points.
The adventure specified you could not take an extended rest once you arrived in the Elemental Chaos. We did the rough math, and figured we'd gone 3 encounters before confronting Sarshan on the roof, and his encounter was really 2-in-1, since that 4th encounter was kind of in phases (Phase 1, fight 8 mooks, Phase 2, fight Sarshan and 2 mooks, and Sarshan was a level 12 solo).
So...5 quite difficult encounters, no extended rests. We had a pretty pervasive mood of fatalism once we realized how depleted we were following the entry to the obsidian tower. We kind of figured the TPK was coming, but that doesn't mean we didn't want to avoid it.[/sblock]
So...with all that being said...how could things have gone differently? I wonder if the only chance we really would have had is if the DM would have fudged things and given us an extended rest somewhere in there, but meh. It happened.
So, lost my first 4e character last night as part of a TPK in the Scales of War adventure path. I don't know what, if anything, would have saved our party based on the make-up of the party, and the nature of the encounter(s) that did us in, but I was curious if anyone else had similar experiences with the portion of the adventure path we were on.
First off, party make-up (level 12):
- Human Storm Warden/Storm Sentinel
- Warforged Tactical Warlord/Longarm Marshall
- Eladrin Illusionist Wizard/Wizard of the Spiral Tower
- Elven Archery Ranger/Battlefield Archer
- Halfling Trickster Rogue/Halfling Quickblade
Module: Beyond the Mottled Tower
[sblock]We've pretty much handled everything thrown at us up until this point with relative ease. We've had PCs drop unconscious, get close to failing that dreaded 3rd Death Saving Throw, etc., but we've always managed to pull through, and we've never lost a PC.
Last night was different. We were attempting to follow Sarshan (kind of an interplanar Shadar-Kai arms dealer) to the top of his tower in the Elemental Chaos, and escape the rising magma/Blood Chaos mixture that the tower was sinking down into towards the very end of the module in question.
For those unfamiliar with the adventure, you step through a portal into the Elemental Chaos, not far from the City of Brass, in a roiling magma sea atop floating "earthbergs". You then fight your way to shore, hopping for shifting berg to berg, then you enter an obsidian tower and must fight your way to the top level to finally confront Sarshan who has been making your life very difficult for quite a while.
Well, our party cruised through the "earthberg" encounter fairly unscathed. We entered the tower, and really struggled with the very next rising magma/get to the escape portal/kill off the baddies waiting for you encounter. By the time this encounter was over, I (the Warlord) and our Wizard were each down to 2 Healing Surges. Many of us had used up daily item powers, and our Warden was reduced to 4 Surges.
The next encounter (the one with the trapped crushing walls and ceiling) wasn't too awful. The large flesh golem was able to rampage on us twice, which hurt, but we were able to take turns delaying the trapped walls and never got crushed. However, by the end of this encounter (and the rest after it), the Warden was down to 3 Surges, and the Wizard and myself were at 0. The Ranger was out of Daily powers, and we KNEW we were in trouble if we couldn't get an extended rest.
It turns out we couldn't get an extended rest. The DM allowed us to disabled the trapped wall room permanently, and we got in a short rest. With our loins girded, we left the chamber and used the portal to reach the roof to confront Sarshan.
Surprisingly, as depleted as our resources were, we managed to kill off everyone on the roof (4 minions, 6 regulars if memory serves correctly) except for Sarshan. Unfortunately, Sarshan's "I spit on you, you gradually turn into acidy goo" power reduced our Rogue who still had 2 Daily's unspent into a pile of slime after 2 failed saves immediately after every other enemy was dropped and Sarshan stepped out of the protective magic shell he was hiding in.
Our ranger followed him into the gooey afterlife shortly after. Down to 3 characters, and nearly ENTIRELY spent, I blew my last real trick, and ran up to Sarshan, and attempted an Opening Shove. I missed. I Action Pointed, and hit with Driving Spear. Thanks to my Tactician's Armor I could push him 5 squares. If Opening Shove had hit, the combination of the two would have moved him 6 squares, 2 beyond the edge of the top of the tower, and ended this whole issue. As it was, it only moved him 5. He made his save at the edge, and it was over except for the paperwork at that point.
Our Warden as surgeless, at 28 hit points. I was surgeless, and at 23 hit points. The Wizard was surgeless, and at 44 hit points. We conceded the TPK when the DM told us Sarshan was still north of 400 hit points.
The adventure specified you could not take an extended rest once you arrived in the Elemental Chaos. We did the rough math, and figured we'd gone 3 encounters before confronting Sarshan on the roof, and his encounter was really 2-in-1, since that 4th encounter was kind of in phases (Phase 1, fight 8 mooks, Phase 2, fight Sarshan and 2 mooks, and Sarshan was a level 12 solo).
So...5 quite difficult encounters, no extended rests. We had a pretty pervasive mood of fatalism once we realized how depleted we were following the entry to the obsidian tower. We kind of figured the TPK was coming, but that doesn't mean we didn't want to avoid it.[/sblock]
So...with all that being said...how could things have gone differently? I wonder if the only chance we really would have had is if the DM would have fudged things and given us an extended rest somewhere in there, but meh. It happened.