Dandu
First Post
The thought occurred to me that a fighter with a spiked chain or cleric with a longspear should not be able to use those weapons effectively in certain situations, such as if they were fighting in a 5x5 dungeon corridor, or in a doorway.
Now, the default rules for weapons do not cover this situation as far as I know, but it seems only logical that the surrounding terrain would impact the effectiveness of certain weapons. I submit that reach weapons should be penalized in close quarters combat, perhaps with a -5 penalty for being inappropriate for the environment.
Not only would this allow for more realistic combat, but it would force melee PCs to mix it up a little and use weapons other than their main weapon for a change.
Thoughts?
Now, the default rules for weapons do not cover this situation as far as I know, but it seems only logical that the surrounding terrain would impact the effectiveness of certain weapons. I submit that reach weapons should be penalized in close quarters combat, perhaps with a -5 penalty for being inappropriate for the environment.
Not only would this allow for more realistic combat, but it would force melee PCs to mix it up a little and use weapons other than their main weapon for a change.
Thoughts?