Bill Scott said:
Hello Mr West. Speaking of your site, are you going to put more of your Global Positioning maps in the Modern section? How about the maps that have never got around to seeing print in Poly?
Wizards and Paizo hold the rights to the maps I do for the magazines, though they've been kind enough to let me display some on the website.
One very frequent request from fans is a compilation of the Global Positioning maps or a book of new maps like them, and it's an idea we've discussed and one which I'm personally pretty enthusiastic about. A printed collection would lose some value if the older GP maps were available online, though, so I don't expect to be posting more of those in my map vaults anytime soon. In the meantime, you can be sure that if and when there's any news to report on such a product, I'll make a big deal about it on my site.
Liquidsabre said:
Sweet, I love your maps Chris! I've been running my pirate game out of Scuttlcove (and Ghelve from Ghelve's Locks turned into quite the NPC for the group) since the start of this year and my players love the map
Cool! I had a lot of fun working on Scuttlecove; pirate-themed places are so darn fun.
I hadn't seen Thieves Quarters yet, a few of my players have been bugging me about an all rogue/city game. Thanks, now I know what I need to pick up next! I don't suppose there's a chance TQs will see print is there?
"Thieves' Quarter: A City Quarters Sourcebook" is in print now, published by Green Ronin with the Game Mechanics. You can find it at better game stores everywhere (or online at Green Ronin's site...but be sure to try your FLGS first).
I guess I should update my site to point that out (and add some new maps to the vaults), but I'm in the midst of a deadline this week. Hopefully I can get an update out next week sometime...
slingbld said:
Very nice work there
Thanks very much! I'm glad you folks are enjoying my work.