Spacing - 3.0 vs. 3.5 versions

Quasqueton

First Post
Now that we've had a year to play with it. . .

What does everyone think of the 3.5 square (and enlarged) spacing?

Some people disliked the idea from the start and refused to adopt the new spacing dimensions. I accepted it on faith that the revision designers had found a better way. I've been using the 3.5 spacing, but I've now come to the conclusion that this is not an improvement.

Functionally, the concept is not bad. But when you put a mini on the battlegrid, it doesn't look right. Horses get awkward when they take up spacing that is twice as wide as it looks like it should be.

My major problem with the 3.5 spacing is the increased size. Large creatures, like ogres, used to have 5' spacing with 10' reach. That *looks* right on the battlegrid. But with the new 10' spacing, 10' reach looks much too big. It gets difficult to judge movement through a battle at a glance when the creature represented (accurately, by scale) by the mini doesn't *look* to have the ability to reach all the way out 10' past its 10' space. Most Large-size (by scale) creatures look dwarfed by their 10' spacing. 10' reach looks far beyond their physical ability.

[I hope I'm getting across what I'm thinking. Hard to describe this without showing it on a battlemat.]

For me, this discrepancy especially comes into focus when two Large-size creatures are in melee. Judging the 10' spacing and 10' reach for each mini is difficult. Are they within reach of each other? Sometimes it looks like they are 15' apart, but that's because the Large (10' tall by scale) mini doesn't fill up enough of the 10' spacing.

I think I'm going to go back to the 3.0 spacing and reach rules -- Large = 5' space, 10' reach; Huge = 10' space, 15' reach; Long creatures can have rectangular spacing. . .

When an ogre is standing inside a 5' space, it *looks* like it could reach 10' away. This makes it easier to judge by eyeball where AoOs can fall, and where melee can begin.

What do you think of the 3.5 spacing rules? Has it worked better for you? Or are you having the same difficulty I am?

Quasqueton
 

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The new space rules were a much needed improvement at our table.

Rotating rectangular creatures was never really spelled out well. 5' steps plus a rotate was usually greater than 5'.
 

Mmmm... I don't have problems with minis as I usually use tiles for Large and larger creatures. Even with minis, I don't think it's reason enough to change, since the miniature would be in fault and not the ruleset.

Other than that, I really like square spaces... rectangular ones make no sense with no facing. (Mental note: Though flying creatures DO have facing and that's a problem in my book...)
 


Much, much, much prefer the 3.5E version.

Conceptually, the 3E version made no sense to me at all. "So, you're saying that this horse is facing that way... but can attack and move in any direction? Huh?"

Cheers!
 



My biggest problem is with the enlarged space size (for tall creatures) -- Large is 10' spacing (was 5'), Huge is 15' spacing (was 10'), etc.

A Large ogre (for instance) does not look like it should have 10' spacing when you see the mini on the battlegrid. And if definitely doesn't look like it should have 10' reach beyond its 10' "foot print".

Quasqueton
 

I thought I would hate having Ogre's with 10 ft spacing but it has worked out. For most creatures it isn't a problem.

However, I don't like 40ft long Behir's taking up a 15ft square. Long creatures shouldn't have to be coiled all the time. I didn't have alot of problems with rectangular spacing and no-facing rules in 3.0. For some creatures the 'one square fits all' isn't very plausable.

*:> Scott
 

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