Spanish to Engrish review via google

We just got our first spanish review, so I ran it through google to try and get the gist of it...


My personal favorite... :D

"Consider that Expeditious Retreat small Press is one editorial and therefore (specially in the electronic edition) much of the silver finishes into the hands of the authors"

heh.... yeah, i've been seeing a lot of "silver finishing" into my hands. :) But all things considered, its really amazing how much you do understand....

I'm sooo tempted to put that as my sig.... :D

joe b.
 

log in or register to remove this ad

How much I do understand? I don't understand a BIT of that! I swore it said you guys are being handed silver fishes at first...though, are the silver finishes nice? Do they do the laundry? ;)
 


Joshua Dyal said:
Post the whole thing! Nothing like a good engrish laugh.

here ya go...... like i said before, its amazing how much you can understand.
---------------------------------------------
If we excepted to the elfos, the dragoons, beholders, the fire balls and some that another small thing, we can agree in which most of the D&D campaigns they pass in kingdoms inspired by those of medieval Europe. Lamentably, without concerning the amount of manual and accessory that has read, it is probable that they have more questions than answers on the simplest aspects of the operation of a kingdom during the Average Age. "To Medieval Magical Society: Western Europe "(AMMS:WE) is an accessory for D&D that is arranged to give many of these answers.

AMMS:WE is based mainly on an extensive recompilación of historical material from as our game can gain a great quota of realismo. Clear that in this case "realism" does not imply to leave of side to magicians, druidas, powerful clergymen or fantastic monsters; the authors worry to present/display them and to make them work in a richer and coherent context. Nevertheless, in front page the authors warn on some limitations that they established: particularly, they assume a entirely human population. Luckyly, it is not so difficult to adapt the material provided to kingdoms of elfos and dwarves.

Both first chapters of the book treat on the medieval rural world, and the organization in señoríos. Altogether they maintain an organization who is repeated throughout all the book: the first chapter has general information on the subject, and the second consists of a system to generate and to use señoríos in an adventure. In these chapters the political and economic organization is described, the interesting obligations of the workers and noble, and other details like a calendar of agricultural activity, the amount of seeds necessary to obtain a cereal coat, the productivity of a field or the applications of the magic in the culture.

Chapters three and four make a similar treatment with the medieval city. One describes the dynamics of the centers of being able, the relation with the field, the functions and influences of the unions, the magic in the city and many other subjects to enumerate here. The system of generation of cities is a very good complement for all sets of campaign in which the amount of settlers of a city without giving account of the density of the population, the geographic extension, or the amount of structures are mentioned. It is possible to use this generator as much to obtain the most basic statistics of a city, like generating a list of each one of the structures of each district. An extensive table is even provided incredibly to generate the profession of PNJs, that never includes many mentioned professions in typical adventures.

The fifth chapter presents/displays an accessory system to introduce the influence of the supply and demands in the East economy of D&D. system avoids the effect "shopping" that sometimes feels when it seems that the PJs had gondo them full of products with the labeled price.

In the sixth chapter, on the Clergy, the authors recognize that the differences between the catholic church and the politeísta clerical system are many, and nevertheless manage to extrapolate useful information on dynamics between the organized religion and the rest of the medieval world.

Last the two chapters are on the power, the aristocracy and the kingdoms. They detail the distribution of the power in the feudal system, the place that occupies the kings, the development of the government in different types from monarchy, and other subjects. Also the treatment is made of a generally omitted subject in the roll games and that are from almost fundamental importance: laws and pains for different crimes.

The book closes with a series of appendices that contribute a series of tools for the game. Among them a quite complete system of construction stands out that allows to calculate cost, time and other factors to have in count in the construction, reconstruction or remodeling of all type of structures, from castles to tavernas. The presented/displayed approach is different from the one from the "Stronghold Builder's Guide" of Wizards of the Coast, but the reach is not nothing smaller since this system is of great versatility, and even raises (since it makes the other book) the magical impact of magic, monsters and objects in the construction.

As accessory of D&D this book is somewhat atypical. The authors worried much more about the synthesis of historical data that by the mechanical ones of the game. Although in occasion DCs and bonificadores are mentioned, do not occur specific numbers, leaving itself to criterion of the masters. New spells, prestige classes or feats are not included either, although is that way template average unfortunate. The presented/displayed, although relatively simple systems of generation, assume a little more operational capacity from the reader who the typical module; it is abounded neither in examples nor in redundancy, and a table even requests to us that we throw d10000. (Yes, d-diez thousands) Luckyly, the relative undocking of this book with respect to the system d20 makes very useful for almost any other game of medieval-fantastic ambientación.

This book does not let notice it, and is necessary to return to hto acer it: the medieval world worked of form very different from the present one, and often the differences are where less us we waited for them. Luckyly AMMS:WE can provide to us with many data to give a color of greater realism to our adventures, and to surprise the players with the daily situations. Without explicitly counting the suggestions given by the authors, almost all the information that appears can be used in direct form to inspire unique adventures. If we added to this the multiple tools of generation, AMMS:WE becomes an essential accessory beyond his defec cough.

AMMS:WE can be bought printed and bound or in electronic edition, that includes two archives pdf, one for screen (with graphs and bottoms of color), and one to print that it has the text solely. Using filled up or generic red cartridges, to print the book little silver costs (specially in comparison to legal or illegal the price that we were used to paying by roll material). Consider that Expeditious Retreat small Press is one editorial and therefore (specially in the electronic edition) much of the silver finishes into the hands of the authors. Consider to support monetarily to products of quality like this, although to buy a pdf seems to them a rare idea.

For that they want to hechar a miradita to him, the people of Expeditious Retreat Press decided to free make a part considerable of the book available. They can lower "to Medieval Magical City Guide", that includes chapters three and four of complete AMMS:WE of http://www.rpgnow.com/product_info.php?products_id=1678 &
-----------------------------

joe b.
 


Remove ads

Top