Pielorinho
Iron Fist of Pelor
Wizardru, I know about spoiler tags, but decided not to use them in a thread titled "Speaker in Dreams Advice" -- I figure anyone who opens such a thread expects spoilers about the adventure
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[edit: just reread what you were saying and realized you were talking to people who had included spoiler alerts in their posts, not to folks who didn't bother with spoiler warnings. Sorry!]
The wyste encounter is indeed pretty tough -- in fact, when the PCs assaulted the head sorceress during the attack on the bookshop, she summoned another wyste, and it resulted in one of the few deaths in my campaign (I'm a real softie of a DM). However, the Wystes are real easy to run away from, and a simple protection from evil renders them entirely impotent. (The death resulted from a PC taking a boneheaded action: knowing that the critter had tons of tentacular attacks, the sorceress stepped 5' away from it to cast a spell. It then got a full round of attacks on her, ripping her to shreds).
Glad you like the ideas, Daniel Knight! The monkey-demons were definitely campaign specific -- my game is set in a semi-middle-Eastern world, and I wanted the demons to seem exotic but thematically appropriate, so I decided they were from a neighboring country with a semi-Indian aesthetic. I modeled them heavily after the Hanuman figure in Indian mythology:
It worked in context.
Daniel

[edit: just reread what you were saying and realized you were talking to people who had included spoiler alerts in their posts, not to folks who didn't bother with spoiler warnings. Sorry!]
The wyste encounter is indeed pretty tough -- in fact, when the PCs assaulted the head sorceress during the attack on the bookshop, she summoned another wyste, and it resulted in one of the few deaths in my campaign (I'm a real softie of a DM). However, the Wystes are real easy to run away from, and a simple protection from evil renders them entirely impotent. (The death resulted from a PC taking a boneheaded action: knowing that the critter had tons of tentacular attacks, the sorceress stepped 5' away from it to cast a spell. It then got a full round of attacks on her, ripping her to shreds).
Glad you like the ideas, Daniel Knight! The monkey-demons were definitely campaign specific -- my game is set in a semi-middle-Eastern world, and I wanted the demons to seem exotic but thematically appropriate, so I decided they were from a neighboring country with a semi-Indian aesthetic. I modeled them heavily after the Hanuman figure in Indian mythology:

It worked in context.
Daniel
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