Speaking in/out of character

ST said:
I respect that a lot of people feel that immersive first-person dialog is essential to role-playing; I'm just not one of them, and my players are comfortable with that.


if player 1 wants to say: " George fetches the bone" or "I fetch the bone" that is fine, since i know who George is and that he is directing his own characters actions.

i don't allow Player 1 to say " Ray fetches the bone." when Ray is player 2 PC.

we got rid of a group caller.

all players in the campaign are callers. they call their own character.
 

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I like to see fair amount of IC conversation in a game. If your character has something to say then say it IC and add to the roleplaying level of the game. Sometimes it is hard getting this to happen, but I like to strive for.

Of course even with that said, we are all there to have fun so I don't push too hard on that, just gentle reminders and nudges.
 

BiggusGeekus said:
We're pretty lienient.

The guys are good about not breaking character, but if the group is in a silly mood I just go with it and let the "I try to steal his pants" moments happen.

That was YOU???? I want my damn pants back.
 

Quasqueton said:
How much conversation at your table, during game play, is actually in-character vs. out-of-character? Do you have a way of signifying out/in character comments? Do you get confused?
I'd say that it's about 70-30 in favor of out-of-character conversion. We don't bother with anything signifying the comments, and we never get confused - the out-of-character comments are always so asinine that they'd never be in-character!
 

We play to have fun so OOc comments are fine and we don't really mind a few jokes here and there. But in games that I do I pull out the hand on head rule.

Anything you say without your hand on your head is in character, no exception. A hand on one's head is an obvious gesture but not something that disrupts the game. Works well.
 


We're at best 50/50. Quite lenient, we joke a lot. When we are in charcter though, we get into it. Read the story hour in the sig to get an idea. ;)
 

I'd guess 20% IC or less, but most of the time it really doesn't matter. People will drift from first person IC to first person OOC to third person OOC pretty freely. If it becomes important to know, then I'll ask. Personally I prefer high level abstraction in most conversations with NPCs.
 

Quasqueton said:
In Piratecat's story hour thread, robberbaron said:How much conversation at your table, during game play, is actually in-character vs. out-of-character? Do you have a way of signifying out/in character comments? Do you get confused?

Our group probably uses in-character/out-of-character 50/50. We agreed on a hand signal to show we're talking out-of-character, but no one uses it. Yes, it gets down right confusing, often. And I, as DM, am just as guilty of the out-of-character comments as anyone.

Quasqueton

As DM I sometimes have to ask if something is being said in-character, ALA, "Do you actually say that?" Most times the player responds with a, "Um, no. I'd better not" or "No way!" But every now and again a strange expression crosses a player's face and they say, "Sure! I say it. I say it loudly so everyone can hear me" and then the game can take an odd turn... :p
 

Hi-

I liked CotSQ, I looked at the module not as a hack fest but as the D&D version of Spycraft with a Mission Impossable flavor thrown in. It also basically depends very much on how the DM runs this adventure, if he plans to run it as a zoo, then people will bored real quick like. If the DM runs as a spy mission/ special forces type of mission IE getting the scoop on the bad guys and working to set each Drow House against one another, kind of like what Clint Eastwood did in "For a Few Dollors More" setting the verious antgonists against one another then that might prove to be fun and challanging.
heck, the first encounter with Lady Tiarsk Morcain can be an RP'ing oppratunity instead of a hack n slash fest. Sure ya might have to fight off the Areana and what not, but this might be more to please the hack n slashers in the group, but once that is done, you can then switch gears and play stupid with the Drow, "Opps sorry, did'nt hear the screams and clash of steel going down next door dude"

As I have said, it's all dependent on how the DM runs this adventure. I think this adventure is one of the all time greats.


Scott
 

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