I don't think so.
FUMARANDI (SMOKE DRAKE)
Medium Dragon
Hit Dice: 11d12+11 (82 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft., fly 150 ft. (poor)
AC: 16 (+6 natural)
Attacks: Bite +13 melee, 2 claws +11 melee
Damage: Bite 1d10+2, claws 1d6+1
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Blow smoke cloud
Special Qualities: Fire immunity
Saves: Fort +8, Ref +7, Will +8
Abilities: Str 15, Dex 11, Con 13, Int 4, Wis 13, Cha 12
Skills: Hide +11, Listen +14, Spot +14
Feats: Alertness, Improved Initiative, Multiattack
Climate/Terrain: Any temperate land
Organization: Solitary
Challenge Rating: 7
Treasure: Double standard, but gems only
Alignment: Usually neutral
Advancement: 12-15 HD (Medium), 16-22 HD (Large)
One of the smaller of the greater drakes, the fumarandi, or smoke drake, is nonetheless a formidable and fearsome-looking opponent. Its overlapping scales are the color of charcoal, and its eyes glow like burning embers. A black tongue the color of charred wood flickers frequently out of its mouth, like that of a snake or a lizard. The beast’s claws are black as well, as are the twin horns that curve back from the creature’s skull. The fumarandi gives off a shimmer of heat, although the creature is not uncomfortable to the touch and can be ridden safely without fear of burning one’s saddle, boots, or clothes.
Combat
Like most greater drakes, the fumarandi attacks three times each round, once with its bite attack and twice with its claws. It prefers targeting a single opponent and usually sticks with that opponent until it is slain or the fumarandi is driven away.
Blow Smoke Cloud (Ex): The smoke drake is named not only for its coloration but also after one of its special attack forms. Once every three rounds, the creature can expel a 10 ft. by 10 ft. by 20 ft. cloud of smoke at opponents. The smoke is usually exhaled through the beast’s nostrils and forms a dark cloud of vapors that obscures and chokes the drake’s enemies. Victims caught in a fumarandi’s smoke cloud must make a Fortitude save each round (DC 15, +1 for each additional round) or begin to take subdual damage. (See the DMG, page 89.) The fumarandi is immune to the effects of its own smoke cloud (and to those of others of its race). Fumarandi habitually start an attack by blowing smoke at their opponents, then rushing in for a claw/claw/bite routine. Unless in a closed environment (like the back of a cave), the smoke cloud dissipates in 1-3 rounds.
Fire Immunity (Ex): Fumarandi are immune to normal fire and heat-based attacks.