Special Conversion Thread: Angels (and possibly other heavenly creatures)


log in or register to remove this ad





Since we finished one issue's worth of angels, let's move on to the next...

The Celestial Hierarchy
There are many different lists giving from seven to twelve orders of angels. Such lists seem to have been popular, as they can be found in sources as old as the Zohar (Exodus 43A), St. Thomas Aquinas; Summa Theologica, the Mishne Torah, and Dante’s Inferno. Most lists contain similar groups with the order varying greatly after the first two types, Seraphim and then Cherubim, are listed. Aquinas; list is included here:
1. Seraphim; 2. Cherubim; 3. Thrones; 4. Dominations; 5. Virtues; 6. Powers; 7. Principalities; 8. Archangels; 9. Angels.

Each order of Angels differs in their areas of duties and abilities. Some, such as the Seraphim, are extremely unlikely to have any interaction with normal mortals. All Angels have the following abilities, which they can use as often as desired: Bless (double strength +2, lasts until removed); Detect Evil; Remove Fear; Know Alignment; Remove Curse; Dispel Magic; Exorcise; Protection from Evil 20’ radius; Shapechange.

Angels in combat are subject to the same vulnerabilities as Devils (fallen angels, after all) in the Monster Manual. Few Angels will have any treasure in human terms, but an angel may be guarding a special artifact or holy place. Angels speak all the languages of men fluently.

The Seraphim
The original ruling prince of the Seraphim was Satan. His place was taken by Michael (also called Seraphiel). It is the duty of the Seraphim to surround the Throne of the Supreme Deity, intoning constantly his praise. In 3 Enoch there is said to be only four Seraphim.

Frequency: Never on the material planes, otherwise very rare.
Number: 1 (all four being found only at the throne)
Armor Class: -7
Move: 12/24
H.D.: 199 Hit Points
Number of Attacks: 1
Damage: 4-14
Special Attacks: listed below
Special Defenses: +3 or better to hit
Magic Resistance: 90%
Intelligence: Genius
Alignment: Lawful Good (of course)
Size: Varies, as they desire

The Seraphim are the Elite of the Heavenly Hosts. They have available to them all Miracles (all clerical spells). They may use one per melee round and each one as often as desired. Seraphim often take on the form of a fiery serpent when smiting the forces of Evil. Also known as the Angels of love, light, and fire.

Originally appeared in Dragon Magazine #35 (1980).
 

These guys appear to be archangels in every sense of the word. (Ironically, the same issue includes "archangels" which have only 11 HD!)

Using the "divide by 4.5" rule, they have 44 Hit Dice.

Only four are known to exist.
 
Last edited:

These guys appear to be archangels in every sense of the word. (Ironically, the same issue includes "archangels" which have only 11 HD!)
This is because "archangel" is incorrectly used in common parlance. Archangels are above angels in the hierarchy, but there's a lot above them.

44 HD seems about right.

Wikipedia has some things to say about seraphim to keep in mind--fire, purification, charity, six wings.
 


Ooh...I definitely like the six-arms. Take that, mariliths!

Solar ability scores: Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25

Infernal (40 HD fiend) ability scores: Str 43, Dex 25, Con 28, Int 22, Wis 26, Cha 29

Suggestions?
 

Remove ads

Top