Shade
Monster Junkie
How does this look?
Spell-Like Abilities: At will—aid, continual flame, commune, cure serious wounds, detect evil, discern lies, dispel evil (DC x), greater dispel magic, holy aura (DC x), holy smite (DC x), holy word (DC x), invisibility (self only), plane shift, remove curse (DC x), remove disease (DC x), remove fear (DC x); 3/day—blade barrier, heal; 1/day—earthquake, insect plague, resurrection. Caster level 16th. The save DCs are Charisma-based.
And this, to replace the triple-strength wall of fire...
Wall of Holy Power (Sp): x/day, a seraphic deva can call forth an immobile curtain of shimmering white light. This wall can be created anywhere within 260 feet. It can be formed into either a curtain up to 320 feet long or a ring with a radius up to 40 feet. In either form, the wall is 20 feet high. The wall deals 6d6+16 points of divine damage to any evil creature passing through it. The wall deals double damage to evil outsiders. If the wall appears where creatures are, each creature takes damage as if passing through the wall. The wall remains for as long as the deva concentrates plus 16 rounds thereafter. This is the equivalent of a 5th-level spell (caster level 16th).
Spell-Like Abilities: At will—aid, continual flame, commune, cure serious wounds, detect evil, discern lies, dispel evil (DC x), greater dispel magic, holy aura (DC x), holy smite (DC x), holy word (DC x), invisibility (self only), plane shift, remove curse (DC x), remove disease (DC x), remove fear (DC x); 3/day—blade barrier, heal; 1/day—earthquake, insect plague, resurrection. Caster level 16th. The save DCs are Charisma-based.
And this, to replace the triple-strength wall of fire...
Wall of Holy Power (Sp): x/day, a seraphic deva can call forth an immobile curtain of shimmering white light. This wall can be created anywhere within 260 feet. It can be formed into either a curtain up to 320 feet long or a ring with a radius up to 40 feet. In either form, the wall is 20 feet high. The wall deals 6d6+16 points of divine damage to any evil creature passing through it. The wall deals double damage to evil outsiders. If the wall appears where creatures are, each creature takes damage as if passing through the wall. The wall remains for as long as the deva concentrates plus 16 rounds thereafter. This is the equivalent of a 5th-level spell (caster level 16th).