Type IV: The Seraphim. The Seraphim acts as the right hand of God, and so appearances on the Earth by this angel are truly rare and momentous occasions. Appearing as a ten foot tall extremely beautiful winged humanoid of indeterminate age and sex, a Seraphim can, at will, Cure Serious Wounds, Cure Disease, Remove Curse, Restoration, Raise Dead fully, Dispel Evil, Quest, generate a triple-strength Wall of Fire, Blade Barrier, Earthquake, Insect Plague, cast Continual Light, 20’r. of varying intensity (from Faerie Fire to Binding), Improved Invisibility (as the Illusionist spell), use a Holy Word once/day, use any Symbol once/day, and once a day can call down the Wrath of God (a double-strength Meteor Swarm). A Seraphim cannot be Time Stopped, Charmed, Held, or rendered stunned or unconscious by any means. A Seraphim can call to its aid 2-16 Type I, 1-4 Type II and 1-6 Type III angels. He/she fights with a Vorpal Blade, and has a base 95% resistance to magic. Armor class -3, can only be hit by +3 magic weapons, moves 24/48", 16 dice.
Originally appeared in Dragon Magazine #17 (1978).
BOZ and I pitched it as...
Angel, Seraphic Deva (Outsider, CR 17)
Appears as a ten foot tall extremely beautiful winged humanoid of indeterminate age and sex. The most powerful of the devas, seraphic devas are tasked with watching over the Lower Planes, rescuing good planar travelers who inadvertently end up there and monitoring the travel of evil outsiders into border planes. A seraphic deva Wields a +3 greatsword which functions as a vorpal weapon against evil creatures only. In addition to the usual angel abilities, a seraphic deva is immune to the detrimental effects of mildly and strongly evil-aligned planes.